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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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As for the Orc Hunters, the discrepancy between their description and actual behaviour is a bit odd. It's similar to the "Cautious" behaviour where the description doesn't reflect reality, or with the Witch Hunter having mind immunity, but really not. What's actually happening seems like what happened in AP, but the descriptions are new. Perhaps they intended to change a bunch of units and/or abilities and then just didn't? They probably should do a complete verification of units actual abilities vs descriptions just to ensure they match. And while I'm bugging you, "Sense Weakness activation chance" and "Shield of Rage inverse effect" are both in the Bugfix. |
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#2
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Did I do the Orc Hunter / Training entries right? I am still not sure if the problem is that Training is mislabeled or if it's an ability half-transitioned to a new state and showing charateristics of both. If that's a better description of what's going on, maybe I should update Caution to better reflect what's going on, too. Then again, I can work out in my brain how it works for Caution, but not for Training. If you try to use Training and hover over an empty square, does it summon instead? Or does that only happen if the AI is using it? Last edited by camelotcrusade; 11-07-2012 at 07:24 PM. |
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#3
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It's hard to describe the bug well when there are multiple potential problems. I suspect it's good enough, they'll be able to figure out what the problem is from there. Well, hopefully.
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#4
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@Bhuric
I finally bought and used an Orc Hunter in combat and it seems... just fine, actually. It lists three abilities but the Snare and the Wild Call depend on their rage level. So I honestly don't see any issues with hidden abilities. I do see that Training should say it controls vs. summons and wild call doesn't take your turn to use and probably ought to say so. Wild Callworks just like hypnotize, actually in that you can even sacrifice what you control or cast beneficial spells on it. I also was able to stage it so the unit I controled broke control (it didn't die) to see if it becomes unattackable.... and it does. In other news, when you get a chance can you check out the code for the Blizzard Spell (only freezing first hex) and the Phoenix fire breath (not always igniting but description implies it does). Thanks. |
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#5
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I've got the "Hire any unit" mod installed for testing, so I'll try picking one up to check the difference. edit: Yup, looking at a hireable one, I can see all 3 skills listed. Very odd. Why does the enemy one not list the other 2 abilities? edit x2: Every enemy Orc unit is only listing 1 ability in combat. I checked some other unit types and they've got 2 (or more). Why are Orcs only listing one? Quote:
Last edited by Bhruic; 11-07-2012 at 08:42 PM. |
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#6
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Phoenix breath burn chance depends on the level of the Phoenix. Level 1 (Young Phoenix) has a 70% burn chance. Level 2 (Adult Phoenix) has an 85% chance. And level 3 (Ancient Phoenix) has a 100% chance. So the description might be slightly misleading, but at level 3, you do get your 100% chance.
Last edited by Bhruic; 11-07-2012 at 08:46 PM. |
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#7
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RE Orcs, I am alt-tabbed and fighting a battle using Orcs right now. Some observations:
So if I can state a general bug it would be that most orc units don't display adrenaline talents until they are avaialble. Is it possible to find what lets us see the Hunter's talents and apply it to all of the orcs? It would be nice to actually read what your powers are even when they aren't applicable yet. Did it work that way in KBAP? |
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#8
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Hmm, that could be the case, it doesn't display the abilities if they don't have the adrenaline for them. That's a bad way of doing it, imo, because if you are looking at the enemy to see what they might hit you with, you want to know that they have abilities they just can't use at that exact moment.
Ok, so for the Orc Hunter, you used the Training ability on an enemy stack? Or you used Wild Call to summon a stack? |
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