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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 11-06-2012, 01:21 PM
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ATAG_Snapper ATAG_Snapper is offline
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Well after a week of testing I found out that I had the "only 2 guns firing" bug on my single point conversion tests.

And than when I fixed it, I cannot see a significant difference between a single point and my setup, from ranges of 100 meters or less.

What I can take away from this is that pilot kills (from 100 meters or less) are so easy they're actually hard to avoid. After murdering more than 100 pilots I started testing the setup on engines but gave up.
It takes only a half second burst into the upper cockpit, shooting from the left side and the pilot is toasted. Any type of ammo any type of target, any convergence setup from 100 to 1000 meters.
Great thread, Hegykc. Time for me to practice some offline deflection shooting.

Does anyone know if ballistic energy depletion over distance is modelled in Cliffs of Dover? ie. An AP round is far more effective in penetration power at 100 yards vs 1000 yards (accuracy notwithstanding).
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Old 11-06-2012, 03:22 PM
hegykc hegykc is offline
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Great thread, Hegykc. Time for me to practice some offline deflection shooting.

Does anyone know if ballistic energy depletion over distance is modelled in Cliffs of Dover? ie. An AP round is far more effective in penetration power at 100 yards vs 1000 yards (accuracy notwithstanding).
I think I can confirm that.

If you set your convergence at say 300 meters and shoot at 100 meters or even less, you still inflict massive damage even though the bullet patterns are spread out. More damage than if you had shot at 300 meters even though you'd get perfect bullet concentration.

This might also be in large due to the fact that at 300 meters the big He-111 is just a dot in the sights and your firing more or less blindly at the whole aircraft and hope you hit something vital.
While at 100 meters you can actually aim at an engine, wing fuel tank or the pilot.

Seems to me the .303 caliber (at least in game) is pretty much useless at more than 200 meters, and takes a lot of hits to do significant damage at more than 130 meters.

This is all tested on bombers.
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Old 11-06-2012, 04:20 PM
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That answers my question....thank you!!
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Old 11-06-2012, 06:47 PM
*Buzzsaw* *Buzzsaw* is offline
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Seems to me the .303 caliber (at least in game) is pretty much useless at more than 200 meters, and takes a lot of hits to do significant damage at more than 130 meters.
Salute

That may be true for .303's, it is not true for the German light 7.92mm MG's because of the SmK (H) tungsten round, you can pilot kill at as far as 300 meters, even from dead six where the pilot armour should protect.

This contradicts tests both the Germans and British did, which showed that 7.92mm rounds needed to be fired at ranges under 100 meters to have a good chance of penetrating pilot armour.

As I have pointed out before, this is an ahistorical advantage which the German side has been given, the round was not part of the historical 109 loadout, it was a rare round, not generally available, and in short supply.
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