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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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my game spawned 1 maiden, also there is only 1 castle, saying there are 2 is a bit like lying :-p I don't want the game to be easier, I'm saying that the boss should be on island 3, so that you encounter it sooner, so that you have more time to plan your skills and recruits around it's specific challenges, then IF this was done they could afford to make the boss EVEN HARDER, the lack of time to adjust to the boss is something that's caused them to scale it DOWNWARDS! of course then you beat the spider and the entire game is a joke because rune mages are broken, although I think a person could just play without any rune mages and the game might be fine? although I'd prefer a mod to just restore rune mages to their CW state. anyways you didn't correctly understand what I was trying to say, I blame my own poor writing skills, none of your responses were really on point to my points. |
#2
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#3
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For anyone having trouble with the Giant Spider, here's what I did. This took me a bout a week of frustration. I read up on the posts here that going into the might tree is a must. However, I had about 3 skills in might as I was a soothsayer and pretty much put all my points down that tree, which was pretty useless in this boss fight, except for maybe level 2 distortion and level 1 creation points. Here are my stats:
18 Soothsayer hard mode 13 attack 16 defense 18 int 3964 leadership --- talents --- 3 might 8 spirit 18 magic Thought I was screwed because this is an attack damage heavy fight and I had mostly magic (destruction was useless because units were too mixed up) So here's what I went with; 66 berserkers 99 vikings 113 skalds 19 war maidens 8 jarls (had possible 12 but couldn't find any more) The biggest problem most people don't realize is morale. If it's poor you will get -10% attack/defense. If it's positive you will get +10%. Skalds were very important in that they boost morale of all vikings by 1. This plus the racial morale bonus gives you 2. The spiders will automatically lower you morale with their attacks so this is crucial. The main trick I did was to bring the Giant Spider's health down as fast as possible to avoid the strengthening spiderlings. Here's what you do: First put your vikings in the Giant Spider's head, put him on berserker and watch the super crits. He will always attack the Giant Spider. Buff him with a stone skin or blessing to max damage. Group him up with your jarls for the jarls aura. Just have the rest of your party kill the spiderlings. When the Giant Spider switches positions, have your Berserker ready and do the same thing. The third switch will be tricky because you'll have to maneuver your damage dealer around the spiderlings. On the fourth switch go all out; have 3 units attacking the Giant Spider to finish him off. Hope this helps. Took me a while to figure it out =/ (also got the achievement for beating it under 15 rounds) Last edited by Donnylicious; 11-10-2012 at 05:41 PM. |
#4
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So anybody found a way to kill this boss without any losses? Is there any way to kill with the console or is there any way to cheat?
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#5
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As a soothsayer I coved the entire ground with ice spikes the spider adds couldnt fall /profit
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#6
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I did this as Soothsayer without trolls using Jarls, Warrior Maidens, Royal Snakes, Polar Bears and Swap Snakes. I found I can buy trolls at the map AFTER I killed the spider (the dwelling is not shown on map). The idea is try not to melee spider much with any other units than Jarls and Bears. Snakes and maidens should clear spiders, while using ranged/bite attack on boss when its ready. Use protection spells on jarls and bears and offensive on the boss. You will kill him eventually, but if you aim for some achievements or dont want to lose many units (as you will), use the trolls and profit.
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#7
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![]() Last edited by ivanvazovv; 11-11-2012 at 03:12 PM. |
#8
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The spiders fall from sky but die instantly lol too funny
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#9
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