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  #1  
Old 11-04-2012, 05:35 PM
Les Les is offline
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Kristorf, I believe that's the result of a hack, see here - http://forum.1cpublishing.eu/showthr...860#post472860

Sorry Stirwenn, I forgot to mention that thing about the DirectX9 files. I'll include that information in my first post of this thread and include it in a Readme with the SweetFX download I've put together. Is the solution to just zip up the original 'd3d9.dll' file like I said in my previous post or are there other files that need dealing with too, and if so what exactly needs to be done?

Yvetette, nothing I can do about that. But it would be good if the devs would give more detailed shadow options in the game's graphics settings.

Last edited by Les; 11-04-2012 at 05:52 PM.
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  #2  
Old 11-04-2012, 08:35 PM
jojimbo jojimbo is offline
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Les the video looks amazing
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  #3  
Old 11-04-2012, 09:21 PM
Stirwenn Stirwenn is offline
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Just the 2 d3d9.* to move to *.old... thx
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  #4  
Old 11-10-2012, 10:37 AM
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klem klem is offline
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Quote:
Originally Posted by Stirwenn View Post
Just the 2 d3d9.* to move to *.old... thx
...and if I didn't do that?

I'm running Directx11 by the way.
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  #5  
Old 11-10-2012, 11:52 AM
Stirwenn Stirwenn is offline
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If i let these 2 files and as i am a Dx10 user, the game simply do crash. Renaming or removing was helpful for me.
I'm not sure but i wanted to do a track on ATAG with SweetFx to share with friends and i never succeded in. Do not know yet if it is because of SweetFX or because of customs skins as they are now available on the server.
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  #6  
Old 11-10-2012, 01:26 PM
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klem klem is offline
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Quote:
Originally Posted by Stirwenn View Post
If i let these 2 files and as i am a Dx10 user, the game simply do crash. Renaming or removing was helpful for me.
I'm not sure but i wanted to do a track on ATAG with SweetFx to share with friends and i never succeded in. Do not know yet if it is because of SweetFX or because of customs skins as they are now available on the server.
I made a FRAPS film of it. Its not good resolution but you get the idea from this:
http://youtu.be/ZzMZXbUeoDQ
Broghtness, colour etc can be adjusted in settings but I use it as it comes.
Brighter yellowish parts are where the SMAA is toggled off to show standard CoD colours etc. It starts with SMAA on.

It is post-processing the output from CoD so just playing back a Track will only give standard CoD video output but you can switch SMAA in and out while viewing the track and recording it with FRAPS.

http://youtu.be/ZzMZXbUeoDQ
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  #7  
Old 11-10-2012, 06:30 PM
Les Les is offline
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Philip, what exactly are you looking for in the conf.ini? Is there something in there I could adjust for better graphics?

[BOB]

[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=255
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1

[rts_mouse]
SensitivityX=0.0
SensitivityY=0.0
SensitivityZ=0.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=1
LandShading=1
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=1
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=1
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=1
MeshStaticsDetail=2
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1
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  #8  
Old 11-05-2012, 12:07 AM
Les Les is offline
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Quote:
Originally Posted by jojimbo View Post
Les the video looks amazing
Thanks jojimbo, I must have done something right as it's already got one dislike on Youtube.
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  #9  
Old 11-05-2012, 07:22 AM
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Trooper117 Trooper117 is offline
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Excellent stuff!
Just to add, it makes the game look so much better now.. and thanks for your different settings files Les!

Last edited by Trooper117; 11-05-2012 at 09:32 AM.
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  #10  
Old 11-05-2012, 09:23 AM
jojimbo jojimbo is offline
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Quote:
Originally Posted by Les View Post
Thanks jojimbo, I must have done something right as it's already got one dislike on Youtube.
you can lead a horse to water mate!!!!
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