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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Song of Helheim is the only good one, even a bit op early on. Rest of the song are pretty useless and not even worth the time to set them. If there is no undead i just click Song of Midguard without thinking.
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#2
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I dunno, Gold song is amazing for initiative, allowing you to take out a chunk of enemy army before they hit you, so it negates the defense reduction decently. This is of course once you get Rune Mages, etc.
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#3
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In fact, I don't think the defense penalty of the gold song is working properly either, so currently the song is much better than it's supposed to be. |
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#4
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It works fine for me, giving +4 initiative. I'm using fix from bugfix thread, but still i havent found a battle where i would have to make decision of what song to use.
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#5
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For the most part I agree, I really only use song of helheim, and when that isn't necessary, I use the dark fairy, modded. The mod (formerly fix -_-) that makes it do what it said at launch (buffs for you, debuffs for them) makes it fun for me and feel like I'm actually a magical bard. Fortunately we have documentation for that change so if we want to mod it ourselves we can.
Imo additional points in the skill shouldn't make them stronger, but instead reduce the penalties so all of them are usable without regrets. For example maybe at rank 2 song of dark fairy gives you a 50% to work like the mod and it's 100% at rank 3. Attack and defense songs could reduce initiative penalty, and so on. |
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#6
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#7
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Glad you think so. Maybe we can mod this functonality into it later, but it doesn't sound like an easy change.
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