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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-02-2012, 02:10 PM
zjazd18 zjazd18 is offline
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Song of Helheim is the only good one, even a bit op early on. Rest of the song are pretty useless and not even worth the time to set them. If there is no undead i just click Song of Midguard without thinking.
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Old 11-02-2012, 02:43 PM
Highborne Highborne is offline
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I dunno, Gold song is amazing for initiative, allowing you to take out a chunk of enemy army before they hit you, so it negates the defense reduction decently. This is of course once you get Rune Mages, etc.
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Old 11-02-2012, 02:52 PM
Chro Chro is offline
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Quote:
Originally Posted by Highborne View Post
I dunno, Gold song is amazing for initiative, allowing you to take out a chunk of enemy army before they hit you, so it negates the defense reduction decently. This is of course once you get Rune Mages, etc.
Well, the gold song is currently bugged to give +20 initiative instead of +2. I'm describing it as if it followed the tooltip as described.

In fact, I don't think the defense penalty of the gold song is working properly either, so currently the song is much better than it's supposed to be.
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Old 11-02-2012, 02:58 PM
zjazd18 zjazd18 is offline
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It works fine for me, giving +4 initiative. I'm using fix from bugfix thread, but still i havent found a battle where i would have to make decision of what song to use.
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  #5  
Old 11-02-2012, 03:22 PM
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camelotcrusade camelotcrusade is offline
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For the most part I agree, I really only use song of helheim, and when that isn't necessary, I use the dark fairy, modded. The mod (formerly fix -_-) that makes it do what it said at launch (buffs for you, debuffs for them) makes it fun for me and feel like I'm actually a magical bard. Fortunately we have documentation for that change so if we want to mod it ourselves we can.

Imo additional points in the skill shouldn't make them stronger, but instead reduce the penalties so all of them are usable without regrets. For example maybe at rank 2 song of dark fairy gives you a 50% to work like the mod and it's 100% at rank 3. Attack and defense songs could reduce initiative penalty, and so on.
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Old 11-02-2012, 04:14 PM
Chro Chro is offline
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Originally Posted by camelotcrusade View Post
For the most part I agree, I really only use song of helheim, and when that isn't necessary, I use the dark fairy, modded. The mod (formerly fix -_-) that makes it do what it said at launch (buffs for you, debuffs for them) makes it fun for me and feel like I'm actually a magical bard. Fortunately we have documentation for that change so if we want to mod it ourselves we can.

Imo additional points in the skill shouldn't make them stronger, but instead reduce the penalties so all of them are usable without regrets. For example maybe at rank 2 song of dark fairy gives you a 50% to work like the mod and it's 100% at rank 3. Attack and defense songs could reduce initiative penalty, and so on.
That's a good idea, especially since the 10% and 20% changes don't really amount to much, particularly on the skills that only give a bonus of +2 or even +5.
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Old 11-02-2012, 04:18 PM
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camelotcrusade camelotcrusade is offline
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That's a good idea, especially since the 10% and 20% changes don't really amount to much, particularly on the skills that only give a bonus of +2 or even +5.
Glad you think so. Maybe we can mod this functonality into it later, but it doesn't sound like an easy change.
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