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#1
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Just bought the 4870X2, no problems here.
![]() Now where did I put my flak helmet? |
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#2
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Forget the pictures, I don't watch my pc's guts when I'm chopping air at 15,000ft. Give us some benchies!
This isn't exactly apples-vs-apples, but some of the rhetoric regarding the king-of-the-hill title are relevent in this link. http://www.driverheaven.net/reviews.php?reviewid=609 With today's crop of GPU's and the cache+clockspeed of the latest CPUs, just about ANY GPU will provide fantastic IQ and framerates with most eye-candy settings in the upper range. Isn't that all that really matters? Last edited by Thunderbolt56; 08-20-2008 at 11:55 AM. |
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#3
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Quote:
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#4
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I'd appreciate it codex. As far as SoW being "optimized" for dual GPU, I'd really doubt it. Dual GPU setups are within the reach of more people these days than ever before, but when you can simply install a single GTX260 or 280 and get better performance than 8800GT's in SLI, I see SLI/Crossfire as more of an enthusiast setup than mainstream. Add to that the potential quirks a dual-GPU rig may bring then it becomes more understandable why the dual-GPU segment is still less than 1%.
Dual GPU performance will always be directly dependent on manufacturer driver updates and not incorporating detailed support coding by game/sim developement teams. Last edited by Thunderbolt56; 08-20-2008 at 02:53 PM. |
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#5
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thanks, Flyby out
__________________
the warrior creed: crap happens to the other guy! |
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#6
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- Not everything is ready driver wise for the 4870X2. You have to use CAT 8.8 beta at this stage as 8.7 won't recognise the card. - If this an issue with both SLI and Crossfire setups then I would put that down to IL-2, not the cards. You have to remember SLI and Crossfire was only a wet dream when the Pacific Fighters engine came out. - SoW will (I hope) be optimised to take advantage of Dual GPU/CPU set ups. Which is what I'm really aiming for. Before IL-2 I've been testing the card on STALKER, Crysis, Jerico and ETQW and I have found no problems at all. The only problem I've come accross is ARMA but thats because it doesn't like VISTA 64 with 4GBRam My system (nothing overclocked): E8400 4GB DDR3 Corsiar 1333 GA-X48T-DQ6 PowerColor 4870X2 2GB 150GB WD Raptor XF-i Last edited by Codex; 08-20-2008 at 01:56 PM. |
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#7
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Quote:
Flyby
__________________
the warrior creed: crap happens to the other guy! |
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#8
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LucidLogix is just introducing something called Hydra that may be better than SLI or Crossfire.
LucidLogix promises multi-GPU support for everyone http://techreport.com/discussions.x/15347 |
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#9
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rgrt Chivas,
I recall now reading that article on the techreport. It seems hopeful. I hope some motherboard mfg tries it out. It might be better than strapping two cards together. I'd like to see a side-by-side-by-side comparison between Hydra, SLi and Crossfire test beds. Wouldn't it be great if the tests results showed a 100% increase in fps on old engines like IL2. That would be super scaling, imho. As it is now, one stands a chance of being disappointed at the scaling performance of a game using either Crossfire or SLi. How can one know before-hand? Flyby out
__________________
the warrior creed: crap happens to the other guy! |
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#10
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Ok... some benchmarks, I recall valuable help I got from PF_Costie a while back, I hope I’ve done it right. Please correct me if there is anything wrong with my method.
I’ve geared this setup to let IL-2 push the card as much as possible so all eye candy is handled by IL-2. I’ve turned off or minimised eye candy enhancements like AA / AF in the drivers, however I have set Cat AI to advanced. My system Intel E8400 @ 3.0 GHz (333MHz x 6) 4GB Corsair CM3X2G1333C9DHX (7-7-7-20, 1T, 1.5V @ 533Mhz) Gigabyte X48T-DQ6 rev 01 (BIOS F4) 150GB WD Raptor – OS + Apps + Games X-Fi Fatality OCZ 1010Watt – Got plenty of Juice Dell 21 Wide Screen 16:10 – 1680x1050x32 @ 60Hz DVI VISTA Ultimate 64Bit – default background services PowerColor 4870X2 GPU @ Stock Speed 750MHz Memory @ Stock Speed 900MHz 2GB DDR5 IL-2 1946 – 4.08m – Stock DLLs OpenGL - Perfect settings Stencil Buffer = On Texture Mipmap = Ansio Texture Comp = None Dither = On Vertex = On Poly Stipple = On Multitexture = On Combine = On Secondary Color = On Vertex Array = On Clip Hint = Off Use Palette = Off Texture Anistrop = On Texture Comp ARB = Off Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=2 Effects=2 ForceShaders1x=0 Cat Driver 8.8beta Overall Settings = Custom AA = Use App Settings AAA = Off (Adaptive Anti Aliasing) AF = Use App Settings Cat AI = Advanced MipMap = Peformance V-Sync = Off Black Death – counting from 0:01sec to 2:34sec Frames: 9818 Time(ms): 153071 Min: 18 Max: 146 Avg: 64.14 Frames: 9825 Time(ms): 152777 Min: 18 Max: 146 Avg: 64.309 Frames: 9745 Time(ms): 153007 Min: 18 Max: 144 Avg: 63.69 Two concerns I’ve noticed. 1. Artefacts at 1:40 (ish), they seem to stop after a few loops of the track. 2. There seems to be a bluish tinge reflected off textures whenever light is given off by explosions. Overall interesting scores considering they’re from beta drivers. I’m sure there is more optimisation to be obtained as drivers mature. Last edited by Codex; 08-21-2008 at 11:20 AM. |
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