Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #1  
Old 11-01-2012, 06:49 PM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
Approved Member
 
Join Date: Nov 2009
Posts: 991
Default

Quote:
Originally Posted by Bhruic View Post
1) I'm still on the fence on that one. Yes, the tooltip says 1-2, but the tooltips are frequently wrong in the game, as you well know . Plus, there's no indication of what the chance of a second one should be, if in fact you are supposed to get 1-2. Should it be a 50-50 split?
In KBAP it was ~33% chance of two, by my eyeballing of it. (I used Alchemists with 4 movement for a run. They were like little no-retaliation poison dealing land dragons!)

Quote:

2) Icy Rage is the skill that increases your critical hit chance for Rage, but it should be pointed out that you always should have a chance to crit with Spells/Rage attacks. The probability seems quite low (unless they have Doom cast on them, which guaruntees a crit with anything). If I'm reading this right, the base probability is:
3 x (current mana-or-rage / maximum mana-or-rage).
Now that is interesting. That sounds like it's about one tenth the intended strength, even when working correctly. Having a 3% crit chance when at max rage or mana is very minor. But I really dig the intention at least. Makes mana regen to keep yourself topped off feel a bit more important.

Quote:

3) It's not really a bug, it's just a side-effect of fixing the critical hit bug. It required one of my units to take a critical hit to activate, which never happened (because of the bug). Now that it's fixed, it does happen, which took me by surprise.
Hmm, I'll have to fix the description on this one when I get to items. This was a CW item that had the same effect, and was similarly difficult to understand then!

Quote:
4) I've read about it, but I haven't got that spell yet, so I haven't tried using in on various undead. Maybe I'll cheat and give it to myself to see what's up.
If I remember, I'll at least try to reproduce the bug when I get home from work.
Reply With Quote
  #2  
Old 11-01-2012, 06:59 PM
Bhruic Bhruic is offline
Approved Member
 
Join Date: Oct 2012
Posts: 233
Default

Well, I made a test game to check out the Magic Shackles bug, it seems like I can affect all other undead except the Necromancers, so it can't be the mind immunity. Definitely isn't a leadership problem either, as I found a stack with a single one.

Weirdly, there doesn't seem to be a txt file for units, so I can't check to see if it's going something extra set that would be blocking the spell.
Reply With Quote
  #3  
Old 11-01-2012, 07:07 PM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Quote:
Originally Posted by Bhruic View Post
Well, I made a test game to check out the Magic Shackles bug, it seems like I can affect all other undead except the Necromancers, so it can't be the mind immunity. Definitely isn't a leadership problem either, as I found a stack with a single one.

Weirdly, there doesn't seem to be a txt file for units, so I can't check to see if it's going something extra set that would be blocking the spell.
Thanks. I'm going to bug it. In KBAP necromancers were a frequent target for my magic shackles. I see no reason why they aren't now, as well, especially given all the undead you slog through.
Reply With Quote
  #4  
Old 11-01-2012, 07:12 PM
Bhruic Bhruic is offline
Approved Member
 
Join Date: Oct 2012
Posts: 233
Default

Yeah, it certainly is one.

You know, I think the Chain of Chance thing isn't so much a bad tooltip as it's a bad comma.

"curses enemies, inflicting critical strikes" makes a lot more sense as "curses enemies inflicting critical strikes".
Reply With Quote
  #5  
Old 11-01-2012, 07:23 PM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Ooh, Zechnophobe just suggested Necros might have gotten Presence of Mind in the update. Can you check your save to see if they have it? If they do, that is what is killing our shackles. It's blocking archmages from being shackled, too.

Poor witch hunters. Can't shackle either of those.
Reply With Quote
  #6  
Old 11-01-2012, 07:28 PM
Bhruic Bhruic is offline
Approved Member
 
Join Date: Oct 2012
Posts: 233
Default

Yeah, I read that, but he said they were "undocumented". Which might be true - the Necromancer definitely doesn't have that ability listed. But I can't find where the documentation for units is, so I can't check to see if that's the case.

They really hid units well. Or I'm blind. Maybe I need to wait 2 turns to see if it wears off? (yay KB jokes! )
Reply With Quote
  #7  
Old 11-01-2012, 08:12 PM
rekiem rekiem is offline
Approved Member
 
Join Date: Sep 2010
Posts: 13
Default

You might have to dig for it!

I tought the only 'documentation' they had was on the russian forums.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:38 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.