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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Good work as always. Been updating the bug thread with the fixes. A few quick questions.
1. Can you add the alchemist/engineer fix to the main page? The description really does say they should mix 1-2 bottles and doesn't mention the toolkit, so I think it's a legit fix and not just a mod. 2. Love that you fixed spell/rage crit. What skill or ability gives you rage crit that's not working? I want to list the fix near the bug (and I don't even know if I have that bugged yet). 3. I'll add the new bug you just mentioned. Is Chain of Chance an item? 4. Got any time to wade into the necromancer/shackles issue? It's a puzzler. |
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#2
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1) I'm still on the fence on that one. Yes, the tooltip says 1-2, but the tooltips are frequently wrong in the game, as you well know
2) Icy Rage is the skill that increases your critical hit chance for Rage, but it should be pointed out that you always should have a chance to crit with Spells/Rage attacks. The probability seems quite low (unless they have Doom cast on them, which guaruntees a crit with anything). If I'm reading this right, the base probability is: 3 x (current mana-or-rage / maximum mana-or-rage). 3) It's not really a bug, it's just a side-effect of fixing the critical hit bug. It required one of my units to take a critical hit to activate, which never happened (because of the bug). Now that it's fixed, it does happen, which took me by surprise. 4) I've read about it, but I haven't got that spell yet, so I haven't tried using in on various undead. Maybe I'll cheat and give it to myself to see what's up. |
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#3
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Thanks very much sir. Once they release the first patch we can go about noting what's fixed and separating the mods from the bugs if some of their intentions get clarified. I am fond of the alchemist fix and the song of alfheim fix, but like you said you never know what they are doing to do (if they even change them). Or if you have time we know this is coming so you could make an optional fixes/mods section.
I added Chain of Chance to description bugs since it lies. Last edited by camelotcrusade; 11-01-2012 at 06:49 PM. |
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#4
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#5
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Well, I made a test game to check out the Magic Shackles bug, it seems like I can affect all other undead except the Necromancers, so it can't be the mind immunity. Definitely isn't a leadership problem either, as I found a stack with a single one.
Weirdly, there doesn't seem to be a txt file for units, so I can't check to see if it's going something extra set that would be blocking the spell. |
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#6
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#7
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Yeah, it certainly is one.
You know, I think the Chain of Chance thing isn't so much a bad tooltip as it's a bad comma. "curses enemies, inflicting critical strikes" makes a lot more sense as "curses enemies inflicting critical strikes". |
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#8
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Ooh, Zechnophobe just suggested Necros might have gotten Presence of Mind in the update. Can you check your save to see if they have it? If they do, that is what is killing our shackles. It's blocking archmages from being shackled, too.
Poor witch hunters. Can't shackle either of those. |
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#9
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Any idea how crit bonus skills are applied now that crits are working? I think it was +3/5/7% (maybe, I'd have to check again) and I wonder if they multiplicative or additive. If they aren't additive then you really don't get much out of them... especially if you don't start with enough mana to begin with.
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#10
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They are additive.
I should also point out that unlike regular crits, the crit increase isn't a static 1.5, but is 1.3 + 0.4 x (previous formula from above). |
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