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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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I haven't bought the game yet, played the game of a friend, but I noticed many text bugs and some of the descriptions are really twisted and not well written.
1. Even in the first dialogue with the king you say "I want to be the new kind". 2. No icon in units window for Absolute Rage, only a counter and a description. 3. Icy Rage says "Enables the hero to invest his Rage skills with the furious icy breath of the north.", maybe "invest" should be "enchant" or "enhance"? 4. Quick Draw speaks of Archer bonus, but all units that have ranged attack are described as Shooters. 5. Sense Weakness I and II, the parameter in skills.lua is +3%, +5% but the program code is +5%, +5%. Furthermore the enemy penalty for critical is programmed as 3%, -5%, 7% which does not work as intended. 6. Favorite of the Gods has the most tedious and clumsy description, which has to be totally re-written. 7. Persuasion - the same. Persuasion I could be "Negates the -1 morale penalty", Persuasion II "Reduces the morale penalty by 1" and Persuasion III "Negates all morale penalty" 8. Artifactor - should be Artificer. 9. Soothsayer - "After his dedication, a Soothsayer fully reveals his magic potential." needs to be re-written, no one says "after his dedication", it could be "with his dedication" or "Committed to the Rune Magic, the Soothsayer..." 10. Many items have a funny description and one very important thing, the skills, items, spells descriptions are inconsistent - they have many different formats and not a single template. Sometimes it says +# Attack or Attack +# ... |
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#2
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Great thread!
[Timeless Spell Bug] Although it successfully extends buff on unit its spell effect is not last with some spell. Example : Turn 1: Cast Lv1 Divine Armor to Knight Turn 1 ( last 2 turn) Now he has increased resistance. Turn 2: Cast Lv3 Timeless to Knight at Turn 2 Divine Armor spell is extended ( last over 5 turn) Turn 5~6: Knight is still has Divine Armor at his unit info. but his resistance is backed to 0 at defense popup. [Resistance Medal and Divine Armor Bug] It says it increases 'All' resistance but it did not increase Cold,Astral resistance. |
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#3
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Quote:
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#4
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Does Christa's gold fail to work for anyone else? It used to work in the beginning, but now, the units I wish to take the bait just ignore the gold.
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http://www.youtube.com/watch?v=Ao1ZaxSaouM |
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#5
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Without upgrading the skill only attract lvl 1-2 units 100% sure, maybe u need to consider that.
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#6
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Shield of Rekcross is bugged when it randomly chooses the dragon to be ice dragon, the text is bugged, and if you try to extract the dragon the game crashes.
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#7
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Thanks guys. Updates. Edited for more updates.
*Added Runic Staff has ranged penalty to Rune Mage in Units *Added Christa's Gift Lv1 rarely affecting a Lv3 enemy to Valkyries *Added Skald "no target" bug. Skalds might win the buggiest unit award. Or is it the rune mage? *Clarified sense weakness bonus bug with new information in Skills *Added Timeless Spell may not actually work to Spells *Added blocked secret passage in Verlon wasteland catacombs to Maps *Added spoiler alert for Gudrila's quest dialog to Text *Added Shield of Rekcross + Ice dragon crash to Items @DGDobrev oops, I should have clarified I meant they are taking Christa's gold when they level 3. @tiberiu I like your skald popup theory so I will mention it in the bug entry @Everybody commenting on slow, appreciate the info. I'm not suggesting it should immobilize enemies, just reporting what the description on level 3 slow says (and bugging it because it's not doing this). We're still debating whether shackle unable to affect necromancers is a bug. Something seems fishy, feel free to weigh in. Last edited by camelotcrusade; 11-01-2012 at 07:14 PM. |
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#8
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Either the 'fear' spell has been changed, or it doesn't work as expected.
I feared a large stack of level 1 slingers, and had the stack attack my Ice Dragon immediately after. Normally fear would prevent it from making offensive actions (though it can retaliate) to higher level enemies. Might have to test on other ranged units to see if it is a 'shooter' bug. |
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#9
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I did, after I upgraded it to 1-3, level 3 bears walked right past it, even over it, with no effect.
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http://www.youtube.com/watch?v=Ao1ZaxSaouM |
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#10
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For the text errors I'm try to limit reporting on things you can figure out on your own (vs. completely missing text or situations where it tells you something should happen but it doesn't). Otherwise the bug thread would be overwhelmed with text issues. Fortunately we got some guys working on a text cleanup here if you want to repost. |
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