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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-01-2012, 04:09 AM
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camelotcrusade camelotcrusade is offline
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Somebody told me about this bug but I forgot to add it... and now, karma has inflicted it up on me. And now that I'm actually playing again I'm finding bugs. Just added:
  • Your inventory stops scrolling when you sell: At some point your inventory will stop scrolling left and right when you're trying to sell in a castle. Destroying and cleaning out more spaces doesn't fix it. I don't think it started happening to me until I began to fill the last row.

Has anybody else had this happen to them? Looking for clues on what causes it...

Edit: Skald's No Target. Another weird bug happened to me tonight, too. Fighting enemy skalds and a window popped up saying "There's no target for this ability!" My theory is the reload on paean was complete and they tried to use it again. However, the only thing left was them and and a zombie stack, so maybe it wouldn't have applied to the zombies (who were already hasted, if it matters)? Other ideas?

Edit2: Rune mages have "Runic Staff" which says "Can strike at any distance." But they still have ranged penalty. Do you think that's a bug, or does it mean that they have a ranged attack?

Edit3: Rarely a level 3 unit will take my pile of Christa's gold even though they aren't supposed to (says levels 1-2). I've seen a sea dog and a vampire do this. How about you guys?

Last edited by camelotcrusade; 11-01-2012 at 02:52 PM. Reason: Clarify edit 3
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Old 11-01-2012, 05:45 AM
DGDobrev DGDobrev is offline
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If you mean a chest in battle - yes, the AI does it when it has no better action. Works the same way as with crucifixes, coffins, dwarven statues, statues, etc. If the AI unit has 1 more AP and they have a chest or structure nearby, they will usually remove it from play - unless the AI feels that it's overpowering you, in which case they rush for your lines rather than destroy or pillage.

If you mean a pile of gold on the map... never seen it happen.

As for the runic staff, I would venture to say that the developers meant they can strike from distance.
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Old 11-01-2012, 08:13 AM
RCDOWN RCDOWN is offline
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Quote:
Originally Posted by DGDobrev View Post
If you mean a pile of gold on the map... never seen it happen.
They not really "take" the gold, on the second island when a patrolling enemy troop passed near a gold stash, the gold disappeared, the "grabbing hand" remain visible, but you cannot get anything.

This appened to me only once and only when ALT+TAB was pressed before multiple times.

I'm talking about non-combat contest, to be precise.
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Old 11-01-2012, 08:36 AM
Highborne Highborne is offline
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In the Catacombs (Castle/Area) in V. Wasteland; I cannot progress.

Enter the Catacombs, walk around, kill a few enemies, find the Secret Passage (by using Torch on wall), but the way is "blocked" by an invisible wall.

Also, at the end of the Catacombs is a portal which brings you down to a statue and throne, nothing there and nothing to help me go into the Secret Passage.

I think the area is bugged.
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Old 11-01-2012, 05:49 AM
Nevar Nevar is offline
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Quote:
Originally Posted by camelotcrusade View Post
Edit3: Rarely a level 3 unit will take my pile of gold even though they aren't supposed to (says levels 1-2). I've seen a sea dog and a vampire do this. How about you guys?
Happened to me, too, but only with humanoids. I actually didn't know it was only supposed to work on 1-2 before the level up option came.
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Old 11-02-2012, 02:08 PM
pr0 pr0 is offline
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Originally Posted by Nevar View Post
Happened to me, too, but only with humanoids. I actually didn't know it was only supposed to work on 1-2 before the level up option came.
I think sea dogs have a special treasure hunting rule? - certainly I've been hit by ghost pirates teleporting to the gold rather than the unit I wanted stunned.

Vampires on the other hand I have no idea about - only legal move?
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Old 11-02-2012, 02:23 PM
rekiem rekiem is offline
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I dunno if it has been reported already, but sometimes after I finish a fight, it immediately starts again against the same enemies. It's like the enemy stack was cloned, since I get experience for both fights. (I got on one fight, won, was 5 xp away from lvling up, then the bug happened, fought them again, and lvled up afterwards)
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Old 11-02-2012, 02:27 PM
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camelotcrusade camelotcrusade is offline
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Hi guys, since the patch notes aren't super specific I'm not going to know exactly what was fixed in some cases (e.g., some descriptions are updated but doesn't say all of them). When you see something fixed that's on the list, please let me know.

@rekiem did this happen to you before the patch came out? Also, if possible can you mention where the fight was when this happened to you for the first time? Maybe they put two stacks on top of each other...
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Old 11-02-2012, 02:35 PM
rekiem rekiem is offline
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Quote:
Originally Posted by camelotcrusade View Post
Hi guys, since the patch notes aren't super specific I'm not going to know exactly what was fixed in some cases (e.g., some descriptions are updated but doesn't say all of them). When you see something fixed that's on the list, please let me know.

@rekiem did this happen to you before the patch came out? Also, if possible can you mention where the fight was when this happened to you for the first time? Maybe they put two stacks on top of each other...
Happened both before and after the patch, and the composition of the armies was the same down to the last man/plant/undead/whatever. If they put two stacks on top of each other wouldn't they at least be different troop makeups?

It happened more than once, the last one being in Arlania on that Griffon mountain, against pack of undeads.

But it also happened several times against random troops on the 4 islands before first big boss.
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Old 11-02-2012, 02:50 PM
sethmage sethmage is offline
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I think that the exploit with rune mages and phantoming(I know not the word in the dictionary) paladins/jars then giving the turn back to mages by phantomed unit for further casting is also fixed.
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