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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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If you want a wider grouping of your projectiles, just set your convergence for 250m, and start shooting at 200. That will significantly increase the size of the beaten zone on the target aircraft.
So-called 'point' convergence, like any other form of harmonization, is intended to concentrate your projectiles on your point of aim. This is to some extent theoretical because speed, recoil and gravity all conspire to widen the grouping of your shots. Concentrating the impact point of projectiles in air combat greatly increases the potential for a catastrophic failure of the target air frame. If the pilot is part of that catastrophic failure so much the better, however, as far as I know, pilot targeting has never have been considered a realistic proposition when formulating convergence. That would be like shooting ducks on the wing with the intention of head-shooting them. While, that would be ideal, it's just not realistic. That said, many ducks do end up shot through the head. |
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#2
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Well, after a whole night testing session all I cans say is, single point convergence sucks all the way.
Quick mission against 2 He-111 bombers. Steady targets to practice my deflection shooting. 1. Wide spread convergence: Flown probably 50 times and 45/50 I down the bomber with a pilot kill. Coming from the left side at a 45 degree deflection and a little above, I get him in 2-3 passes with half second bursts or even less. And every pass one or two gunners get killed. 2. Single point convergence: Same thing but the difference is drastic. Out of 10 pases maybe 1 or 2 gunner kills and the pilot might as well not be there because I haven't been able to kill him. Oh and by the way, I did all this with one hand on the keyboard and other on the mouse cause my joystick's broken. So it's not like it's a close call. Single point sucks. You're wondering how those russian guys get all those pilot kills. Widen your spread, let every gun have it's own trajectory and see how you start shooting pilots like little baby ducks. Range was 150 meters or even closer. Deflection mandatory, shooting from behind is a complete waste. For the He-111 either a 30-45 deflection from the left side, or 45 from above and inverted, pilot kill guaranteed within a couple of good passes. EDIT: Oh and when I missed the cockpit and landed hits on the wing, a minimum of two or three leakage streams appeared Last edited by hegykc; 11-01-2012 at 11:21 AM. |
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#3
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There you go, 3 bombers down by pilot kills, and that's just the last attempt. I've done probably more than 30 pilot kills on the first day experimenting with wider convergence. Only once have I sent the bomber down by damaging the aircraft itself, after 2 well placed half second bursts.
And that's with a keyboard and mouse, pfff. Best part is at the end, where I get frustrated because I've missed the pilot twice and then I turn into him.. bye bye ducky. [youtube] Last edited by hegykc; 11-01-2012 at 04:32 PM. |
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#4
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And here, what two well place shots at the right convergence can do to a bomber, in the drink in less than a second! Havent filmed the first one but it's just a half second burst to the right wing.
[youtube] |
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