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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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Old 11-01-2012, 12:04 AM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by camelotcrusade View Post
Hi - turns out I got a save right smack in front of the guy who casts Doom, so I just tested and the bug is still happening. Then I realized the zip file has addon_arena.lua, not arena.lua, so I didn't have the fix installed. So I went into the arena.lua file to mod it myself, but I don't quite understand how to do it. At 553 (and the next few after) it says:

Code:
       if receiver_human and not receiver_glot then
          kritProb = kritProb - skill_power("weakness_lore", 2)
          if kritProbRnd < kritProb then
            iskrit = false
            is_weakness_lore = true
Where do I make the changes? Am I adding that line you show right after it?
He is saying change:

Code:
if receiver_human and not receiver_glot then
to

Code:
if receiver_human and not receiver_glot and (skill_power("weakness_lore", 2) > 0) then
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Old 11-01-2012, 12:12 AM
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camelotcrusade camelotcrusade is offline
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Lol, thanks. I'll try not to hurt myself making the change.

Edit: Aaand... it works! Wolves took the crit.

If anybody needs a crit tester save, you can use this one. Just talk to the berserker guy to fight him - he knows doom. What I have been doing is running the maiden out to grab the chest and then casting summon nature's ally in the hex in front of her. When it's the hero's turn he'll cast doom on the wolves and then his black knight will run up and smack them for a crit (or the sense weakness bug, if you don't put in the fix).

And you probably know this but the save goes in your my documents\my games\KBWoTN saves folder.
Attached Files
File Type: zip crit save.zip (1.15 MB, 60 views)

Last edited by camelotcrusade; 11-01-2012 at 12:25 AM.
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