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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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Old 11-01-2012, 12:08 AM
torquemada torquemada is offline
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Discovered yet another bug. Slow lvl3 says it immobilises enemts with less speed than the spell power (as I understand it is a stack with 2 or less in speed gets immobilised). This does not happen however the stack retains 1 speed despite this.
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Old 11-01-2012, 12:17 AM
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camelotcrusade camelotcrusade is offline
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Quote:
Originally Posted by torquemada View Post
Discovered yet another bug. Slow lvl3 says it immobilises enemts with less speed than the spell power (as I understand it is a stack with 2 or less in speed gets immobilised). This does not happen however the stack retains 1 speed despite this.
It does? That's kind of cool. I like that level 3 spells are starting to show new powers. But they do pop up bugs, though. I'll add it to spells in a minute.

On a semi-related note, does level 3 haste do anything special?
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Old 11-01-2012, 03:24 AM
Loopy Loopy is offline
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Regarding level 3 slow...

While it doesn't entirely prevent movement on enemies with 2 or less base speed, it does last a lot longer on them. Seems to be 50% longer. i.e., 4 turns -> 6 turns if enemy is <3 speed, 6 turns -> 9 turns.
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Old 11-01-2012, 03:45 AM
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camelotcrusade camelotcrusade is offline
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Update - Added the Bane of Death crash to Achievements and the Shamanic Doll crash to Items.
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Old 11-01-2012, 01:06 AM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by torquemada View Post
Discovered yet another bug. Slow lvl3 says it immobilises enemts with less speed than the spell power (as I understand it is a stack with 2 or less in speed gets immobilised). This does not happen however the stack retains 1 speed despite this.
Woa, that's a surprise. I mean, that they had that as the intention. Like, did Slow really need to be made more powerful? Heh.

At least they didn't give it mass effect.
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Old 11-01-2012, 01:09 AM
QNk QNk is offline
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Immobilized units still get 1 AP to attack things right next to them, wouldn't make sense to reduce speed to 0 because they wouldn't be able to act at all if there were no nearby units (assuming target is melee).
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Old 11-01-2012, 01:17 AM
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camelotcrusade camelotcrusade is offline
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Immobilized units still get 1 AP to attack things right next to them, wouldn't make sense to reduce speed to 0 because they wouldn't be able to act at all if there were no nearby units (assuming target is melee).
Yeah, I don't know what they were going for. But if that description is right then I wouldn't expect the unit to move once it's slowed. Can it have 0 speed but 1 AP? I don't remember how it handles that when you're say, webbed.
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Old 11-01-2012, 01:19 AM
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Zechnophobe Zechnophobe is offline
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Originally Posted by camelotcrusade View Post
Yeah, I don't know what they were going for. But if that description is right then I wouldn't expect the unit to move once it's slowed. Can it have 0 speed but 1 AP? I don't remember how it handles that when you're say, webbed.
Actually, webbed is a bit buggy, in previous games. I recall sometimes webbed units would not be able to act. I wouldn't be surprised if this was a hangover from previous titles.

That said, 'immobolized' is a completely valid thing in this game. Choshas from KBAP were permanently immobile, but could still act. Same with Bruntors.
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Old 11-01-2012, 03:15 AM
Nevar Nevar is offline
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Not exactly a bug, but I think it's an issue when Regina's messenger causes a massive framerate drop the moment it appears on the field. I was wondering if there was some way to fix this, as I really like that ability, but the fps drop is ruining it for me.
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