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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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First of all - thanks!
Second, I did the language mod for King's Bounty - The Legend so you can look at this type of posting system for errors: http://forum.1cpublishing.eu/showthread.php?t=27813 I don't have a lot of time, but if you need help fixing anything just let me know. Also, I'm still not very far in the game so would like to finish the areas that you need help fixing before they get spoiled for me. One thing when I did the TL update is that you get to see all the conversation choices and realize that you missed a few things here and there. Also, I've planned on doing AP / CW so let me know if you'd like to help with those games... /C\/C\ Quote:
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#2
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Another installment, hitting up some more Viking units for clarity.
Version 0.0.2 Updated Run Skill for all units Updated Dash skill for Berserker Updated Berserk skill for all units Updated Wolf's Howl Skill Updated Soothsayer's Ice Storm Skill Updated Soothsayer's Loki's Touch Skill Updated Soothsayer's Arcane Healing Skill Updated Marauder's Search Skill Updated Robber's Greed Skill Updated all unit's Web skill Updated Archmage's Fighting Trance Skill Updated Inquisitor's Holy Anger Skill Updated Jotun's Enchanting Skill (both versions) Updated Jotun's Icy Breath Skill Updated Bowman's Fire Arrow Skill (It actual freezes the target!) Updated Bowman's Ice Arrow Skill I noticed in testing, that Bowmens Ice arrow now deals percent damage like other freezing effects, making it substantially stronger than it used to be. From now on, I'll be placing the mod in the Original Post, so check there for 0.0.2 version. |
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#3
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Yay! Keep at it.
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#4
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I cleaned up the skill descriptions and repackaged into your KFS (v0.0.2). Some skills haven't been figured out yet so I left those alone, but most everything else should be more comprehensible.
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#5
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You guys are great. Any plans to tackle Valkyrie skills? One of the upgrades has no description at all and another one assumes you know that it can leave chargers (I didn't until I read about a bug with them). Both of those are listed in the bugs thread.
I imagine their rage skill descriptions in general would benefit from cleanup, too. |
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#6
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My apologies in advance, especially if this has already been answered (I searched, but did not find anything) but I couldn't figure out where to place the file / which one to replace - a quick hint would be very kind!
In any case, thank you very much for your hard work, it is much appreciated! |
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#7
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session/addon/mods
Just place the .kfs file in the zip in there. The mods folder won't exist unless you've made it, so make it! |
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#8
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Thank you! (I read somewhere that the mods folder should be created within the data folder - which obviously didn't work..)
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#9
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Skill Updates, round 1
Version 0.0.3 Viking Class Skill Updates: Rage Control Rage Ready Frenzy Quick Draw Skald Class Skill Updates: Diversions Favorite of the Gods Persuasion (Only works for racial modifiers) Soothsayer Class Skill Updates: Rune Magic (Specified combat runes, and distribution) Transmute (Mentions spell restriction) Artifactor(Lol, mechanisms?) Concentration (Mentions reduced effect in long combats) Creation (Fixed typo displaying the duration twice) Soothsayer (skill) I didn't do ALL the skills, since some are currently broken, and some I haven't directly used. Also some are simple enough no change is really needed. |
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#10
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Well Loyal Viewers, I was asked by 1C if they could use some of the 0.0.2 text in the official game, so looks like my toils are not unwatched! (They also gave me a special thanks in the credits, I'm a super-star!)
Guess I'd better make sure to finish what I started! |
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