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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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Old 10-30-2012, 03:35 PM
BB Shockwave BB Shockwave is offline
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Much agreed.

Frankly, as for the mana, you can do that yourself by messing around in the Sessions. And I will probably do it, too. It's ridiculous for a non-mage enemy with 1-2 Intellect to have 100 Mana. Sadly, this was a common trend in AP too - it was the developer's method of making even measly pirate captains a challenging fight. All it
did for me though, was making no-loss harder as even one Poison cloud every turn is quite a big danger.

As for your question about the Necromancer's odd extra "buffs" - yes, he gets bonuses - the terrain where you fight him is considered a cemetery, ergo his Undead troops get +1 Morale. Add to that that Plague also increases undead Morale (I think...) and this could be explained.

Last edited by BB Shockwave; 10-30-2012 at 03:37 PM.
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Old 10-30-2012, 03:40 PM
Razorflame Razorflame is offline
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yeah well u know how hard it is to get so much mana anyway

it's ridicoulous how some heroes get more than 100 mana those fights are a real pain in the ass
the peasant stack in AP with the demoness in it 250 mana:O and can cast armageddon IIRC
IMBA
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Old 10-30-2012, 03:45 PM
BB Shockwave BB Shockwave is offline
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yeah, I HATE that bloody Peasant. Anyway, what's his problem? If I had the 100 Succubuses (Demonesses) he has at his disposal... I would not be running around picking fights, I'd have 'other' things on my mind.

On a more serious note... I'd frankly remove Armageddon from the enemy's spell list. Unlike you, the enemy has no compulsion to keep his troops alive, which puts an unfair advantage on his part - and he has enough mana to spam it non-stop. The enemy AI should at least consider using this spell - like how it works in Heroes III, where they only use it if they have fire-immune creatures or are losing the battle and retreating.
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