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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 10-30-2012, 02:31 AM
Highborne Highborne is offline
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The biggest complaint I have is no Rage skills and no leveling until 2nd island, it is lame and boring. Also, as you pointed out the Viking class is screwed over pretty hard by this.
Easy fix would be allow all the other Rage skills that can be learned except Valk and level as normal (think about it, your first Rage skill is you attacking the enemy...how is that NOT leveling by using it). So the Ice Wall, Ice Attack should be able to be learned and leveled before meeting Valk #1.

I think there is some variety of units on the first four islands, but it is limit to primarily vikings because the rest just don't have the numbers to support playing with them unless you are amazingly good at a no-loss scenario (Dwarves, Plants, Bears (all versions)/Snakes/Fish/Wolves/Spiders, minor Undead (from a boat iirc), Pirates/Marauders, a few Trolls and Jotuns). However, besides running maybe a Jotun, Pirates/Mauraders and Bears the rest are in so little numbers...it isn't feasible to even attempt armies other than vikings.

Finally, Rune Mages are ridiculously overpowered. Just saying.

And yes, lack of Regalia...I have found maybe 4 (including Dragon Gem for 200k) and I dunno if I will ever be able to upgrade my valk to level 5.

Last edited by Highborne; 10-30-2012 at 02:45 AM.
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  #2  
Old 10-30-2012, 03:41 AM
blacklegionary blacklegionary is offline
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The Valkyries are the most troublesome for me, playing the Viking I use rage skill a lot, that lead to the later Valkyries' skill become very hard to level (high level already when I get them). And I also find myself want to power through the game early to get all the Valkyries, This is really a handicap for Viking class.
I havent went through much of the game but it seems longer than previous KB game (not counting you do 1 battle in a few hours).
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  #3  
Old 10-30-2012, 06:16 AM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by Highborne View Post
Finally, Rune Mages are ridiculously overpowered. Just saying.
Run and tell that.

Previous 'ressurection engines' are generally more complicated than "rune mage, anything that can summon, and Runic Word'

I mean, Runic Word is as cheap a spell as they come. And if all you care about is infinite summons? Well the phantom-royal griffin strategy is a million times better when it costs 3 mana instead of 25.
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  #4  
Old 10-30-2012, 06:39 AM
Highborne Highborne is offline
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I run Royal Griffons, Inquisitors, Paladins, Archers, Rune Mages.

Use Runic Word for runes on Rune Mage round 1.
Use Laser Beam to wreck a ranged stack.
Hit things with Inq and Archers.
Griffons either wait/summon griffons or buff units.
Paladins make Rune Mages go again.

Rune Mages make copies of Paladins which cycled back to Rune Mage for more Paladin stacks.

End of Turn use Laser beam to kill 1-2 more stacks.

Summoned Paladin Stacks tank everything.

Win battle; I am easily beating invincible enemies with no losses without resorting to mass resurrection, maybe res for 2 rounds at the end.

Last edited by Highborne; 10-30-2012 at 06:42 AM.
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  #5  
Old 10-30-2012, 06:51 AM
Mandea Mandea is offline
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My problem concerns bugs. In Verlania there is a High archmage rezo tower and no matter how much you click nothing happens, although there is a quest icon above it. I found a new upgradable artefact which cannot be upgraded. You click upgrade- ok and nothing happens.
And so on and so forth. nothing too important but annoying nonetheless.
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  #6  
Old 10-30-2012, 06:53 AM
Nevar Nevar is offline
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Sorry wrong thread. This is what I get for multi-tabbing.

Last edited by Nevar; 10-30-2012 at 07:02 AM.
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  #7  
Old 10-30-2012, 07:13 AM
Fatt_Shade Fatt_Shade is offline
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@Highborne
Quote:
The biggest complaint I have is no Rage skills and no leveling until 2nd island, it is lame and boring. Also, as you pointed out the Viking class is screwed over pretty hard by this.
How about in the Legend where for first to get rage box you need to finish couple of main quests and even then you get spirits 1by1 not all of them together (like is in AP/CW where pet dragon is available from start).

Last edited by Fatt_Shade; 10-30-2012 at 07:15 AM.
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  #8  
Old 10-30-2012, 07:53 AM
Highborne Highborne is offline
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Originally Posted by Fatt_Shade View Post
@Highborne How about in the Legend where for first to get rage box you need to finish couple of main quests and even then you get spirits 1by1 not all of them together (like is in AP/CW where pet dragon is available from start).
So? In this game you have the skill, and it sucks for the first island because it never levels.

If they wanted it to feel like TL then you should get it after a few quests and have it level as normal, which would be infinitely more useful than having it at level 1 and not being able to level it until level 6+ due to being on 2nd island.

This has been debated multiple times already, the Viking class feels weak starting because of crappy rage ability.
No leveling means it feels sloppy when playing and having rage that doesn't level.
First island probably needs a slight tweak for a no-loss doable without stupid RNG of rerolling the island to suit your needs for final 2 battles.

Making this level would be an elegant solution and one where the first island would be doable as a no-loss impossible difficulty with any class.
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  #9  
Old 10-31-2012, 09:44 AM
Khornn Khornn is offline
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Everything feels very copy & pasted from KB:TL, with only minor changes. On some areas it's really blatant that they just went through them in a hurry without much thought, there are flying buildings and mountains because they haven't been placed with enough care, empty spaces in walls where buildings used to be, undead armies everywhere instead of variety, etc...

I have played my first play through on Normal difficulty now for 64h according to Steam and I've maybe completed ~80% of the game, still encountering undead armies on a regular basis. They don't even vary in their composition, so it becomes monotonous labor where I'm just going through the motions instead of getting challenged by the game (move units in tactics mode, choose Edda, cast Phantom, use Rage skill, shoot with mages, hug the enemy archers with my phantom griffons = win, then repeat about a zillion times for every undead army on the map).
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  #10  
Old 10-31-2012, 01:06 PM
Nevar Nevar is offline
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Quote:
Originally Posted by Khornn View Post
They don't even vary in their composition, so it becomes monotonous labor where I'm just going through the motions instead of getting challenged by the game (move units in tactics mode, choose Edda, cast Phantom, use Rage skill, shoot with mages, hug the enemy archers with my phantom griffons = win, then repeat about a zillion times for every undead army on the map).
Considering how there are less than a dozen undead units, it's probably difficult to vary unit composition.

You know, if they'd introduced more undead units, the game would've been a little less tedious. I kept seeing mention of ghouls, which got me excited, only to find out there are no new undead units in the game at all.

I mean, I would've been happy with new units that were just retextures as long as they played differently.
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