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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Transmute - This effect was in KBAP, and I believe said that it didn't effect kills by spells. I believe it is working as intended, but is not documented correctly.
New Bug: I'm surprised this isn't reported yet, but the Edda option that gives you bonus gold and initiative, is giving WAAAAY too much initiative. Like, it's giving +10 instead of +1, causing your units to go first each turn. New Bug: Thread of Life goblin shaman ability is being cast on ENEMY troops! The effect life links two units, but looks like it is meant to only be cast on allies. Instead it gets cast on my sooth sayers, and an enemy ogre. When the ogre takes damage, so do my sooth sayers. You also cannot dispel it correctly (removing the effect from the sooth sayers changes nothing). New Bug: Well, maybe. The Giant Spider does a poison spit thing... that seems to not deal poison damage, as it cuts right through Royal Snakes. It also retaliates against creatures that it can't retaliate against... once again the Royal snakes (even at melee!). New Bug: Again, maybe. When I first reached Greenwort, my entire army was removed. While this may very well be intended, I shudder to think what would happen if I only had barely enough money to afford that army and couldn't buy anything new after that. |
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#2
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@Zechnophobe
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#3
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Well,I found my first beneficial bug.
If an entire troop is taken from you immediately after a battle (due to plot reasons), and you have the 'Warriors of Valhalla' skill, it will still resurrect those troops, as well as bring back the stack that was taken away. This lets you keep the stack of units when you aren't supposed to have them anymore. |
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#4
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Updates:
*Added Regina the Stone attack bonus bug *Revised Icy Rage to mention activation on Lord of North *Added Soothsayer "Divine Hand" tooltip *Added Song of Svartalfaheim initiative bug *Added more information to Thread of Life bug *Added Giant Spider's fake poison *Added Warrior of Valhalla bug *Added no rage skills in autocombat @Nevar - you're welcome. I'll add something about the ogre/rage ready once we know what to put. Let me know if you figure anything out. @Zechnophobe - I bet more Edda are buggy but people aren't using them because most of them have penalties... feel free to test 'em all. :p Regarding the spider, I think all bosses have traditionally retaliated against everything and multiple times at that. I haven't been to Greenwort yet... does the story make sense that it would take away your troops? Maybe you get them back later? Last edited by camelotcrusade; 10-30-2012 at 02:10 AM. |
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#5
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Bosses would not retaliate against 'no retaliation' attacks, but they would retaliate like they were griffons, against every possible attack. About Greenwort: Sorta, yeah. But I still am worried you could literally get stuck there, which makes me wonder if it is actually intentional. |
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#6
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@Zechnophobe - I see. I'll add the no retaliation bypass to the spider entry. It's probably intentional (otherwise why would it be happening?) but they'll know we don't like it. Greenwort could just be bad design... let me know if you ever get those troops back (and, though this is spoiler territory, at which point I should horde them elsewhere).
Last edited by camelotcrusade; 10-30-2012 at 02:34 AM. |
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#7
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I cannot seem to get this quest to complete. I speak to Eric with 10 Berserks, 10 Axe Throwers, 5 ancient bears and 15 wolves. I do not know what is meant by vikings as I could not find any troops called vikings.
This is why I had 10 of the viking like units. I had first tried with larger stacks, but that failed as well. I would expect Soothsayers would not work as they may require too much leadership for 10 so early in the game. Am I missing something or do I have bugged game? I have not been able to go into the Necros cave as I only have 4 teeth. The other cave was empty. I noted that the map shows a "house of abc", but there is actually a shrine there. Not sure if that is what is expected or not. Cannot proceed at this point. |
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#8
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Last edited by camelotcrusade; 10-30-2012 at 04:11 AM. |
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#9
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Losing troops after Spider Boss is a non-issue.
Greenwort is easily doable after that. |
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#10
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Adds more interesting gameplay options here imo. 2) If you have a GOLD problem in this game I dunno...the first training enemy I fought at level 1 gave me 40k gold. I left the first 4 islands with just over 1 million gold (not using Edda gold song at all). |
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