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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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Old 10-30-2012, 12:53 AM
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Zechnophobe Zechnophobe is offline
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Transmute - This effect was in KBAP, and I believe said that it didn't effect kills by spells. I believe it is working as intended, but is not documented correctly.

New Bug: I'm surprised this isn't reported yet, but the Edda option that gives you bonus gold and initiative, is giving WAAAAY too much initiative. Like, it's giving +10 instead of +1, causing your units to go first each turn.

New Bug: Thread of Life goblin shaman ability is being cast on ENEMY troops! The effect life links two units, but looks like it is meant to only be cast on allies. Instead it gets cast on my sooth sayers, and an enemy ogre. When the ogre takes damage, so do my sooth sayers. You also cannot dispel it correctly (removing the effect from the sooth sayers changes nothing).

New Bug: Well, maybe. The Giant Spider does a poison spit thing... that seems to not deal poison damage, as it cuts right through Royal Snakes. It also retaliates against creatures that it can't retaliate against... once again the Royal snakes (even at melee!).

New Bug: Again, maybe. When I first reached Greenwort, my entire army was removed. While this may very well be intended, I shudder to think what would happen if I only had barely enough money to afford that army and couldn't buy anything new after that.
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Old 10-30-2012, 01:03 AM
Fatt_Shade Fatt_Shade is offline
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@Zechnophobe
Quote:
New Bug: Thread of Life goblin shaman ability is being cast on ENEMY troops! The effect life links two units, but looks like it is meant to only be cast on allies. Instead it gets cast on my sooth sayers, and an enemy ogre. When the ogre takes damage, so do my sooth sayers. You also cannot dispel it correctly (removing the effect from the sooth sayers changes nothing).
If you tried Red sands mod there new lizard unit had same ability connect some ally unit with 1 enemy and any dmg taken by ally will split in 50% to enemy (f...ked up situation if you dont realize that and make 20+ crit on that unit and lost whole stack of your units with no idea what happened As of disable not removing it ... hm , bug i guess ( just one of many).
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Old 10-30-2012, 01:44 AM
Chro Chro is offline
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Well,I found my first beneficial bug.

If an entire troop is taken from you immediately after a battle (due to plot reasons), and you have the 'Warriors of Valhalla' skill, it will still resurrect those troops, as well as bring back the stack that was taken away. This lets you keep the stack of units when you aren't supposed to have them anymore.
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Old 10-30-2012, 02:05 AM
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camelotcrusade camelotcrusade is offline
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Updates:

*Added Regina the Stone attack bonus bug
*Revised Icy Rage to mention activation on Lord of North
*Added Soothsayer "Divine Hand" tooltip
*Added Song of Svartalfaheim initiative bug
*Added more information to Thread of Life bug
*Added Giant Spider's fake poison
*Added Warrior of Valhalla bug
*Added no rage skills in autocombat

@Nevar - you're welcome. I'll add something about the ogre/rage ready once we know what to put. Let me know if you figure anything out.
@Zechnophobe - I bet more Edda are buggy but people aren't using them because most of them have penalties... feel free to test 'em all. :p Regarding the spider, I think all bosses have traditionally retaliated against everything and multiple times at that. I haven't been to Greenwort yet... does the story make sense that it would take away your troops? Maybe you get them back later?

Last edited by camelotcrusade; 10-30-2012 at 02:10 AM.
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Old 10-30-2012, 02:23 AM
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Zechnophobe Zechnophobe is offline
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Originally Posted by camelotcrusade View Post
@Zechnophobe - I bet more Edda are buggy but people aren't using them because most of them have penalties... feel free to test 'em all. :p Regarding the spider, I think all bosses have traditionally retaliated against everything and multiple times at that. I haven't been to Greenwort yet... does the story make sense that it would take away your troops? Maybe you get them back later?

Bosses would not retaliate against 'no retaliation' attacks, but they would retaliate like they were griffons, against every possible attack.

About Greenwort: Sorta, yeah. But I still am worried you could literally get stuck there, which makes me wonder if it is actually intentional.
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Old 10-30-2012, 02:31 AM
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camelotcrusade camelotcrusade is offline
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@Zechnophobe - I see. I'll add the no retaliation bypass to the spider entry. It's probably intentional (otherwise why would it be happening?) but they'll know we don't like it. Greenwort could just be bad design... let me know if you ever get those troops back (and, though this is spoiler territory, at which point I should horde them elsewhere).

Last edited by camelotcrusade; 10-30-2012 at 02:34 AM.
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  #7  
Old 10-30-2012, 03:28 AM
vmxa vmxa is offline
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Default Tooth from Eric not accepting units

I cannot seem to get this quest to complete. I speak to Eric with 10 Berserks, 10 Axe Throwers, 5 ancient bears and 15 wolves. I do not know what is meant by vikings as I could not find any troops called vikings.

This is why I had 10 of the viking like units. I had first tried with larger stacks, but that failed as well. I would expect Soothsayers would not work as they may require too much leadership for 10 so early in the game.

Am I missing something or do I have bugged game? I have not been able to go into the Necros cave as I only have 4 teeth. The other cave was empty.

I noted that the map shows a "house of abc", but there is actually a shrine there. Not sure if that is what is expected or not. Cannot proceed at this point.
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Old 10-30-2012, 03:39 AM
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camelotcrusade camelotcrusade is offline
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Quote:
Originally Posted by vmxa View Post
I cannot seem to get this quest to complete. I speak to Eric with 10 Berserks, 10 Axe Throwers, 5 ancient bears and 15 wolves. I do not know what is meant by vikings as I could not find any troops called vikings.

This is why I had 10 of the viking like units. I had first tried with larger stacks, but that failed as well. I would expect Soothsayers would not work as they may require too much leadership for 10 so early in the game.

Am I missing something or do I have bugged game? I have not been able to go into the Necros cave as I only have 4 teeth. The other cave was empty.

I noted that the map shows a "house of abc", but there is actually a shrine there. Not sure if that is what is expected or not. Cannot proceed at this point.
For your first point you need to bring him the level 2 viking unit that has that shield bash. Bring him 15 of those, there were tons for sale in my game. For the teeth I got one from Runorm the Seer and one from my dad (via dialog) after somebody told me to go and get it from him - I don't remember where I got the others (combat maybe) so someone else will have to say. That ABC house is probably the House of Jotun and you have to fly to get there (it's on my bug list but only as a courtesy... it confused me too).

Last edited by camelotcrusade; 10-30-2012 at 04:11 AM.
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  #9  
Old 10-30-2012, 06:49 AM
Highborne Highborne is offline
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Losing troops after Spider Boss is a non-issue.

Greenwort is easily doable after that.
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Old 10-30-2012, 06:55 AM
Highborne Highborne is offline
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Quote:
Originally Posted by Zechnophobe View Post
New Bug: Thread of Life goblin shaman ability is being cast on ENEMY troops! The effect life links two units, but looks like it is meant to only be cast on allies. Instead it gets cast on my sooth sayers, and an enemy ogre. When the ogre takes damage, so do my sooth sayers. You also cannot dispel it correctly (removing the effect from the sooth sayers changes nothing).

New Bug: Again, maybe. When I first reached Greenwort, my entire army was removed. While this may very well be intended, I shudder to think what would happen if I only had barely enough money to afford that army and couldn't buy anything new after that.
1) I think this is kinda neat, makes you target the Goblin Shaman first just so you don't get Life Linked (sucks to lose like 80 Inqs in a battle and have to res for 3-4 turns).
Adds more interesting gameplay options here imo.

2) If you have a GOLD problem in this game I dunno...the first training enemy I fought at level 1 gave me 40k gold. I left the first 4 islands with just over 1 million gold (not using Edda gold song at all).
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