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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Soothsayers (Unit) - Either the description is wrong or the ability isn't working as intended. Description says that they increase their attack when allied troops receive a critical hit. Ability however activates when allied troops inflict a critical hit.
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#2
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Yep, the text is wrong - and the ability works as intended, it makes sense that they receive attack when allies hit, not when they are hit.
Here is a weird bug: ![]() See, the enemy Berserkers attacked - they used Berserk, fell into a rage, then after attacking, the text says they overcame their rage - but the Berserk state persisted. Huh. THis screenshot also documents the "Sense Weakness" bug - my Axe Throwers will avoid critical damage, but... I don't even have that skill yet! Also, atrocious translation is atrocious. ![]() Seriously, what does this... garbled message even mean? A whip was telling me about its owner? LOL! Still, this one is much worse... since it's a spell that has been used with the same description for THREE GAMES. Or heck, maybe Bless will now cause a bass attack, making your units whip out a guitar and playing a solo? ![]() Really, 1C? Couldn't you just... use the old game's text instead of giving a TXT file to some russian guy who speaks english as well as those agents from the Rocky and Bullwinkle show? THis is sad... Seriously, I'd recall the game from the shelves, go back and work on the bugs and translation for a few months and try again. Last edited by BB Shockwave; 10-30-2012 at 12:04 AM. |
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#3
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Your post is hilarious BB lol! Seeing these number of bugs makes me feel like waiting for to patch and expansion to put come out before I play again. Well at least for the next playthrough
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#4
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Transmute - This effect was in KBAP, and I believe said that it didn't effect kills by spells. I believe it is working as intended, but is not documented correctly.
New Bug: I'm surprised this isn't reported yet, but the Edda option that gives you bonus gold and initiative, is giving WAAAAY too much initiative. Like, it's giving +10 instead of +1, causing your units to go first each turn. New Bug: Thread of Life goblin shaman ability is being cast on ENEMY troops! The effect life links two units, but looks like it is meant to only be cast on allies. Instead it gets cast on my sooth sayers, and an enemy ogre. When the ogre takes damage, so do my sooth sayers. You also cannot dispel it correctly (removing the effect from the sooth sayers changes nothing). New Bug: Well, maybe. The Giant Spider does a poison spit thing... that seems to not deal poison damage, as it cuts right through Royal Snakes. It also retaliates against creatures that it can't retaliate against... once again the Royal snakes (even at melee!). New Bug: Again, maybe. When I first reached Greenwort, my entire army was removed. While this may very well be intended, I shudder to think what would happen if I only had barely enough money to afford that army and couldn't buy anything new after that. |
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#5
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@Zechnophobe
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#6
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Well,I found my first beneficial bug.
If an entire troop is taken from you immediately after a battle (due to plot reasons), and you have the 'Warriors of Valhalla' skill, it will still resurrect those troops, as well as bring back the stack that was taken away. This lets you keep the stack of units when you aren't supposed to have them anymore. |
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#7
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Updates:
*Added Regina the Stone attack bonus bug *Revised Icy Rage to mention activation on Lord of North *Added Soothsayer "Divine Hand" tooltip *Added Song of Svartalfaheim initiative bug *Added more information to Thread of Life bug *Added Giant Spider's fake poison *Added Warrior of Valhalla bug *Added no rage skills in autocombat @Nevar - you're welcome. I'll add something about the ogre/rage ready once we know what to put. Let me know if you figure anything out. @Zechnophobe - I bet more Edda are buggy but people aren't using them because most of them have penalties... feel free to test 'em all. :p Regarding the spider, I think all bosses have traditionally retaliated against everything and multiple times at that. I haven't been to Greenwort yet... does the story make sense that it would take away your troops? Maybe you get them back later? Last edited by camelotcrusade; 10-30-2012 at 02:10 AM. |
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#8
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Bosses would not retaliate against 'no retaliation' attacks, but they would retaliate like they were griffons, against every possible attack. About Greenwort: Sorta, yeah. But I still am worried you could literally get stuck there, which makes me wonder if it is actually intentional. |
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#9
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Adds more interesting gameplay options here imo. 2) If you have a GOLD problem in this game I dunno...the first training enemy I fought at level 1 gave me 40k gold. I left the first 4 islands with just over 1 million gold (not using Edda gold song at all). |
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#10
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More on the Book of Evil: I am a Soothsayer with 24 Intellect and no points in Creation. I just summoned a Book of Evil using the scroll, so this is a basic one:
Atk 136 (20) Def 115 (15) Damage 120-298 Health 1188 (!!!!!) This thing is stronger than a Black Dragon (although it would probably still lose to one) for only 15 Mana. That can't possibly be right. Edit: I'm now off to make a Summoner Soothsayer in order to abuse this before it gets fixed. Also, Icy Rage has triggered on Vortex. I think it's safe to say it only works on Olaf's skills. Last edited by Nevar; 10-30-2012 at 07:37 AM. |
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