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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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It's funny when people who know absolutely nothing about computer programming start to comment on the way the game was coded.
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#3
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I can't be bothered to read the entire thread, so I don't know if this has been said yet, but I just want to comment that you, Puma are doing nothing but trolling.
I have come to expect better from you, but I guess that is my own failing.
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#4
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Hey no hard feelings. It's not an intentional troll!
Currently as we now wait for the next installment, it's been obvious to see where the issues still lie in the Graphics department. To be honest I am mostly flying over the Sea as I find the ground pop-up textures too annoying. But over the sea (and when the particles of smoke aren't too huge, the sim is really enjoyable. Regarding the legacy I refer to...here's a short clip to show how nothing has changed since the 'old' 1946 days: Cheers, MP
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Does that clip show the matching code? If not it is useless.
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No you are right David...there is nothing similar there is there? Blimey!
If it walks like a Duck, Quacks like a Duck..then it must be an Ostrich, eh David?
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#7
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Suggest you learn what you talk about before slagging it off... ![]() il2:1946 and CoD have the same engine LOL what a tool!
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#8
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In short, if you don't have the code, you've got nothing. As an aside, you're making a fool of yourself. |
#9
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the draw bubble for these 3D objects popping up directly depends on the power of your pc gpu/cpu, and the density of detail you have set in the options. want less popup ? turn down the detail or get better/faster cpu/gpu component for your pc. notice how each of those buildings is popping up ? thats your pc saying WTF and each time having to draw an additional buildings, and there are 1000's of them (all in low LoD at that point), but in those console games those buildings/objects simply arnt there to be drawn, its just a bland large texture map. games like BoP and console type games that look "nicer" from the same mid altitude level do so by using low resolution textures as large tiles area's with a few 3D objects placed in them only, and keep that poor detail display till you are very low to the ground (which is why they look ugly at low altitude). in comparison the il2 series was initially made as a sim for the il2-sturmovick aircraft, a low level ground attack plane, so the focus on scenery detail was done with that focus. with oleg's ambition of now even showing "moving blades of grass" they have gone a bit overkill on still trying to provide that very high level of detail in a 2010 sim and simultaneously have your pc still able to deal with FM, DM, high numbers of moving objects near you etc.. And it has to do this on a huge map with a very good view of the distant horizon, something i havnt see any other modern game do as well. at the point of performance "where the tire meets the road" our pc's arnt quite coping with their ambitious plans (and code can be optimized further ?). one possible way to improve this, and i am no pc grafix expert, might be to use a better type of distant LoD model which blends in more with the background, so the popup effect is less obvious. a gfx artists could work with their game coder to address that, but the fact remains your little pc has to try and draw every single new object, and it is struggling right now to do so ![]() iirc, from what oleg said during development, the way CoD is designed there is 3 levels of altitude where different amount of details are show, and right now in the hurry to fix CoD iirc the transition point between low and medium altitude "zones" isnt correctly balanced (exacerbated by them trying to squeeze more fpsec's out of the new gfx engine for mid level pc's), hence the complaints during the last few patches that bomber crews couldnt see their targets for high altitude bombing runs just because the 2 sim series show building popup, doesnt mean they have gone cut and paste from the old il2 code ![]()
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 10-30-2012 at 12:38 AM. |
#10
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I believe Skyrim uses the same code too! Look:
CloD graphics engine gave some bugs and still need even more work, some features back but running better, but it's much better than IL-2 1946 graphics engine, even in performance. If you doubt, please show me a He111 running in IL-2 1946 engine that looks like this: I'm waiting... Last edited by LoBiSoMeM; 10-30-2012 at 01:42 AM. |
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