![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]() Quote:
Those are the official P-51 convergence patterns, drawn up for average pilots who were not very good shots. Most experienced Aces preferred to go for a tighter pattern, for more concentrated hitting power. Also remember that the P-51 was equipped with .50 calibre weapons, much more effective than a .303, it only took a couple .50's to do the damage of 10 .303's, so you could afford to spread out your pattern and still be effective against the primary target for the P-51, which was single engined fighters, relatively fragile targets. The British had as their primary focus, medium bombers, with fighters a distant second. Of course most guys in this game prefer to shoot down fighter opponents, but they will meet bombers. It's the old dilemma, shotgun pattern for better chance of a hit, or concentrated for more effect when you do hit. |
#2
|
||||
|
||||
![]()
this is confusing me, isn't the settings for guns in meters?
So whats those setting in yards? or meters? and in the game the guns are out board to inboard another confusing thing? so 1/8 is outer most, with 2/7, 3/6, 4/5. I'm confused?
__________________
71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc Last edited by GF_Mastiff; 10-29-2012 at 05:59 AM. |
#3
|
|||
|
|||
![]()
Units of measurement int the pictures are yards. If the game uses meters, convert.
No. 1 guns are inboard, as per the mustang charts. I can correct these to be as in the game, but later.. |
#4
|
|||
|
|||
![]() Quote:
Mastiff has made a point though about confusion, the top chart is in yards, the below P-51 chart is in feet, it would be better to convert everything to feet I think. 150 yards = 450 ft |
#5
|
|||
|
|||
![]()
So what does the game use for distance? meters?
|
#6
|
||||
|
||||
![]()
Metres.
I set my RAF sights to 200 yards (183m in the guns setting page). I set that as both horizontal and vertical convergence for point harmonisation of all guns at 200yds (183m). If I miss, I miss. But you get a close scatter within a few feet up to about 50yds either side of harmonisation and it seems quite effective against bombers if not those pesky tungsten armoured 109s ![]() I have a ballistics spreadsheet for all the guns in IL-2 '46 somewhere based on RL values but in the end it came down to KISS.
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#7
|
|||
|
|||
![]() |
#8
|
|||
|
|||
![]() Quote:
The thing is, with a "one point" convergence you have 3 possibilities : hit, miss, or hit armor. So you have like 33% chance of doing some damage. With a harmonized 3-4 times larger pattern in all the 3 possibilities you'll hit something: you either hit and then some, miss but still hit something, or hit armor but also hit something else. So you have "100%" chance of doing some damage. Even if you don't instantly blow them to pieces they still have a long way home. And even if they get back to base, they're still damaged and out of the war machine. As you can see on the "death cone", with one point convergence you can waste a whole burst on the back plate armor. While with the harmonization you'll always hit something. And you only need one tank, one oil or gas line, one control cable etc... How it will transfer into COD, we'll have to test and see. Last edited by hegykc; 10-29-2012 at 08:17 AM. |
![]() |
Thread Tools | |
Display Modes | |
|
|