Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #1  
Old 10-29-2012, 06:24 AM
BB Shockwave BB Shockwave is offline
Approved Member
 
Join Date: Jan 2009
Posts: 635
Default

So... anyone got any idea on how I could proceed past Eric? I have to fight this battle to leave the island, but whatever I do, it crashes sooner or later. Should I start a new character? But what is the guarantee it won't crash at the same battle again?

Another bug I found (seriously, in Crossworlds the russian version was this buggy, by the time we got our version, it was so much better) - I keep getting text messages about my Vikings now avoiding critical hits due to Sense Weakness - but, being a Soothsayer, I never even have that skill! Only happens with Vikings.
Reply With Quote
  #2  
Old 10-29-2012, 07:44 AM
tiberiu tiberiu is offline
Approved Member
 
Join Date: Oct 2012
Posts: 168
Default

Quote:
Originally Posted by BB Shockwave View Post
I keep getting text messages about my Vikings now avoiding critical hits due to Sense Weakness - but, being a Soothsayer, I never even have that skill! Only happens with Vikings.
+1. It happens to mee too. It is either a bug, or a hidden skill for some units. Should be investigated.

I'd like to add that Beholder is treated as Mage unit. Beholder has no spells so it shouldn't. (He gets more damage from the Magic arrow spell)
Reply With Quote
  #3  
Old 10-29-2012, 08:03 AM
Nike-it Nike-it is offline
Approved Member
 
Join Date: Apr 2008
Location: Russia
Posts: 3,383
Default

Guys, thank you very much for the reports. The devs are working hard to fix as many issues as possible.
Reply With Quote
  #4  
Old 10-29-2012, 08:13 AM
Hesmah Hesmah is offline
Approved Member
 
Join Date: Oct 2012
Posts: 1
Default

I currently have one rank in the skill Transmute. (Mana on unit stack deaths)

If I destroy an enemy unit with a spell, I do not gain the mana from its death.

Haven't tried it with multiple ranks on the skill yet.
Reply With Quote
  #5  
Old 10-29-2012, 11:09 AM
Bhruic Bhruic is offline
Approved Member
 
Join Date: Oct 2012
Posts: 233
Default

The Goblin Shaman ability "Threads of Life" doesn't seem to target properly. The Shaman cast the spell on a unit (the ability basically reflects some of the damage a unit is dealt back on the attacker), but when I attacked a different unit (without the spell), I got damage reflected back on me.
Reply With Quote
  #6  
Old 10-29-2012, 04:16 PM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

More updates.
  • Added transmute bug.
  • Noted Gift of Odin has leadership requirement and the description needs an update
  • Added -dev workaround for crashes.
  • Added thread of life and skald's last hero bug
  • Added Icy Rage and Destruction skills not seeming to do anything
  • Added Chaos Dragon persisting bug
  • Added Archmage magic shield not working
  • Added Goblin Shaman Threads of Life targeting issue
  • Added Knight, Paladin and Rune Mage not getting morale from griffon

Last edited by camelotcrusade; 10-29-2012 at 04:59 PM.
Reply With Quote
  #7  
Old 10-29-2012, 08:45 PM
BB Shockwave BB Shockwave is offline
Approved Member
 
Join Date: Jan 2009
Posts: 635
Default

Quote:
Originally Posted by camelotcrusade View Post
More updates.
Added Knight, Paladin and Rune Mage not getting morale from griffon
After checking the Morale.TXT - btw, even correcting it doesn't make this work for me, in Crossworlds that is - I noticed the section about the Runemage itself is missing completely - IE, that he increases the morale of all archmages, priests and inquisitors... So I guess that doesn't work either.
Reply With Quote
  #8  
Old 10-29-2012, 09:13 PM
Kel Kel is offline
Registered Member
 
Join Date: Jan 2010
Posts: 12
Default

Quote:
Originally Posted by BB Shockwave View Post
After checking the Morale.TXT - btw, even correcting it doesn't make this work for me, in Crossworlds that is - I noticed the section about the Runemage itself is missing completely - IE, that he increases the morale of all archmages, priests and inquisitors... So I guess that doesn't work either.
Rune Mage has changed, it is not the same unit anymore (for example only level 4 and needs much less leadership). Most of the abilities changed as well.
Reply With Quote
  #9  
Old 10-29-2012, 09:38 PM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Quote:
Originally Posted by Nike-it View Post
Guys, thank you very much for the reports. The devs are working hard to fix as many issues as possible.
Guys, people are also reporting a lot of random crashes and there is also a steam synching problem. How do you want to handle those? Are you going to make a support sub-forum? That might be a good place for those.

In general I am not including the random crashes here - just crashes that are common, reproducible, and as a result of using an ability/clicking a menu (like the Skald+Last Hero thing or the bad dialog on the third valkyrie).
Reply With Quote
  #10  
Old 10-29-2012, 10:36 AM
BB Shockwave BB Shockwave is offline
Approved Member
 
Join Date: Jan 2009
Posts: 635
Default

Quote:
Originally Posted by tiberiu View Post
+1. It happens to mee too. It is either a bug, or a hidden skill for some units. Should be investigated.

I'd like to add that Beholder is treated as Mage unit. Beholder has no spells so it shouldn't. (He gets more damage from the Magic arrow spell)
I think that is correct - I remember some spells/abilities affecting Mages being valid for Beholders too in Crossworlds.

Btw, quick question - a bug that I once fixed but could never replicate the process for some reason, in Crossworlds. The morale-raising ability of Royal Griffins did not affect Rune Mages for some reason. Pissed me off as I was using an all-human+Griffins army. Was that ever fixed for WotN?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:19 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.