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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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#2
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#3
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I did find that for some reason - thankfully - Skeleton archers do not use their Poison and Black Arrow skills that often. Last edited by BB Shockwave; 10-29-2012 at 10:47 AM. |
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#4
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You do get more experience though, and losing troops is just losing money anyways, so it is only really a problem if you care about going no-loss for bosses too.
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#5
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Ye that would explain the disproportions in my mage run in comparasion to pala, as pala i was lvl5 before ahriman and as mage not even half way thru to 5. Thought it was the xp shirnes...
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Last edited by zjazd18; 10-29-2012 at 12:59 PM. |
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#6
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For anyone interested my first game vs the necromancer faces these forces:
94 skeletons 36 skeleton archers 12 undead spiders 12 ghosts 3 vampires 1 ancient vampire 1128+504+156+960+240+180 for a total of 3168 leadership. And since the ghosts are split between multiple stacks of 3 it's a lot easier to no loss. Ghosts simply aren't high damage like skeletons or zombies are, just high physical defense. Soothsayers can tank them all day and AoE spells tear them to shreds. Someone who is having a very hard time vs him should total up what they are fighting so we can see how much it varies. Or if someone figures out how to get the editor to work for WotN we can inspect the distribution directly. As for the necromancer being level 10 and Ahriman being level 5, I think Ahriman is still a tougher hero. Their stats are 3/4/7 vs 1/4/10. Ahriman hits the 7 intellect breakpoint for spell damage so his spells are nearly as tough, so both are pretty much equally going to end a no-loss run as soon as Poison Skull hits something you don't want it to hit. Last edited by Loopy; 10-29-2012 at 01:03 PM. |
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#7
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Oh boy, I am trying the necromancer now for hours with several tactics but it seems to go nowhere...
I play Skald, lvl 5, 1k leadership, anything cleared on the island but unfortunatly I am missing 1 magic rune to get order magic... and I have only one call of nature scroll... sigh this sucks, I really wanna do this as no loss, but no clue how. dont wanna restart due to rnd factors... I face these forces: 55 undead spiders 49 skeleton archers 34 zombies 12 ghosts 7 vampires 1 ancient vampire what do u think is the best line up against these forces? I tried with so much... really wanna beat this, without restart |
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#8
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So any1 figured out spider boss fight? I have call of colosus scroll but i dont think any lvl5 unit would help me greatly, maybe trolls but then again u cant do it 1 troop. Really stuck in here, and it's mandatory to do this battle to move on.
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#9
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#10
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I would replace the bears with vikings (for one simple reason positive morale and their mad rage to crit some enemies down) slpit soothsayers and 1 stack of axethrowers and depends does he use a spell first turn or not? if he does use the edda song to get a random spell effect(at my games he mostly dispelled the bad effect he had on his units) instead of a damaging spell so i could use slingers too took me a while to figure it out but heck |
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