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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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I have done first island with 1 loss on impossible. I have done it with mage and 4 units. Maxed rune magic on lvl 3. If you can find some items which give you intelect then its definitly possible to have 0 losses. I had only +1 intelect from one item.
I use Slingers. They do atleast something and what unit can survive single spell anyway... Destroy enemy archers in first turn and Sligers are safe. Also bosses cast fear on them sometimes instead of damaging spells which is very helpfull. If you take +700 leadership as paladin it should be peace of cake even with 0 losses. Last edited by Pilnystudent; 10-28-2012 at 02:55 AM. |
#2
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![]() i have a save with paladin only skill i invested is edda(the only thing i used) so u have spare runes ![]() on note to that no summons scrolls were found alas ![]() but i did rape everything on the island except for 300 skel archers and 200 skel or somthing and ahriman ofcourse ![]() goodluck with that ![]() |
#3
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IMHO the skald is the only one with a REAL easy run on the first island way to overpowered -.-
those songs literrally rape undead lol and giving the skald already the healing spell and most leadership is kinda unfair to me the warrior and the mage both got to do some level uping before they can do some decent damage while the paladin can freerol right from the start and on to that healing ftw lol they really made the classes a bit imbalanced ( at least in the beginning) a paladin can easily steamrol the first island while the other 2 gotta WORK hard on that one lol |
#4
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I defeated Ahriman no loss on Impossible with Mage.
I was level 4 and had 16 Vikings, 29 Slingers, 10 Berserkers, 5 Axe Throwers, and 2 Soothsayers. I only had Magic Missile as my spell, since I kind of messed up and didn't have enough magic runes to get rune magic. I had Order Magic, but I haven't found any Order spells except Dispel. It was a big time optimization problem. I basically tried the battle about 20 times slightly tweaking my strategy such that Ahriman never cast a damage spell on me. I wish I would have saved a screenie, but didn't realize it was so hard. I don't have any Animal Call scrolls, or don't even have Healing for that matter, but was fortunate to find the solution. But now I've got Uladar Maratarius - he's level 10 and I'm only level 5! Do I have to defeat him before I can leave the island? It seems like I'm out of stuff to fight - I think there are only 4 stacks left: the Ghost stack guarding the treasure (I might be able to beat these guys no loss, we'll see...), the big Skelly stack (I'm not going to bother with these guys until later) and then the other stack guarding Maratarius. I still can't get through the magic portal blocking the shipyard, so I guess I'm stuck with what I have... I did get Rune Magic, but only level 1 (at least I got some more damage spells than Magic Missle now) - anyone have any ideas? /C\/C\ |
#5
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Uladar just opens with poison skull or ghost sword and none of my units can resist it. |
#6
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if u find a heal scroll u can rape undead for almost no mana cost. u can prob go to level 3 if u save all ur crystals.
not sure if its a bug but heal's mana cost goes down when its upgraded making it spammable at level 3 even with low mana pool |
#7
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Not a bug, or at least, it has always been that way. Level 3 Heal ends up being a very good and mana efficient spell for no-loss.
Honestly, I am really really surprised that there is basically no army choice until you finish the first island. That seems like a horrible idea. |
#8
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Yea. I did that too. With that mage
![]() Except for i was level 4 before the fight. The only spell i used was healing. First 2 turns healing to deal damage and for the rest of the fight to heal units. Lost like 1 Axe thrower but then healed him and used Soothsayers ability to resurrect it. Soothsayers are divided into 2 stacks so that they could resurrect 2 units. But next hero looks unbeatable without losses at least with that mage. Ahriman coudnt kill a Soothsayers with a magic spell, so i could heal it back. Now that is not an option. Probably there is a turn sequence during fight that causes the enemy to use weak spells, but that requires a lot of time to find it.... May be i messed up a bit, so now i dont have enough runes for lvl3 magic The gift. Can it be a source of infinite resurrections? Recharge Soothsayers ability, then there is a spell, that gives runes and a spell that converts runes to mana. Would it work? Or i would run out of mana? Last edited by Sapher; 10-28-2012 at 07:23 AM. |
#9
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There is a technique I used for defeating the whole first island no loss - but only on hard diff. last night
![]() idea: use Skald, learn order magic, learn Edda, the rest is your choice. With a bit of luck you'll find 2-3 nature call scrolls and 2 x mana boosting shrines. Ideally 3 scrolls + 2 x mana boosting shrines + mana boosting items (+5 gloves..) Upon starting a fight,cast song of Helheim then cast nature call using mana. Since it costs 20mana, you'll be left with 10-15mana. Song of Helheim recovers mana - nicely positioned ice storm attack by soothsayers recovers 5mana. Bit of skirmish enables to cast nature call again in second round. Note : Mana 30++ to start with is not strictly necessary. you should be able to get your second Nature call casting during second round somehow. Advantage however is to be able to cast it at the very beginning of round 2 - give enemy units & hero more targets. In third round I did not manage to get 20mana out of it, however if desperate, you can use a stock scroll of nature call. This way, if you had 3 x starting nature call scrolls, you can : - 3 x nature call casting against Ahriman - 3 x nature call casting against lvl10 Necro below - 2 x nature call casting against Eric and any other tough stack Hope it helps. Someone asked earlier if wanderer scrolls can be found on the first island. I found Gift of stones in the chest during battle. It raises runes of troops to 3.. Last edited by impy; 10-28-2012 at 07:59 AM. |
#10
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Just ran into an orc hero that spammed Armageddon 4 turns in a row, wiping out his remaining troops and ending the fight with heavy loss on my side.
No idea how to counter that other than reloading and hoping he'd cast some silly debuffs instead. |
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