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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 10-28-2012, 02:49 AM
lonewulf lonewulf is offline
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I know this is going to sound a bit too simplistic but are you sure it isn't just a tracer issue ie, the absence of tracer on some of the loadouts?
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Old 10-28-2012, 03:42 AM
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GF_Mastiff GF_Mastiff is offline
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yes same problem, I was able to get all my guns Ammo Load-outs to work under the single missions, with the adjustments made in FMB. But that's the only place it will work.


see this post about it..

http://forum.1cpublishing.eu/showthread.php?t=35262
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Old 10-28-2012, 03:56 AM
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Yep, just checked. Only my two outboard guns were actually shooting bullets, although all eight guns were showing muzzle flashes. Tested this over water....only two sets of splashes. Then I loaded the "default" loading -- eight sets of splashes on the water.
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Old 10-28-2012, 04:38 AM
LoBiSoMeM LoBiSoMeM is offline
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Huge bug.

Someone ask Luthier to assign someone to solve this without we know, and put this "ghost" update on Steam, please...

It's a simple bug. Solve it, it's not "development os CloD", it's just consumers respect.

Bye!
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Old 10-28-2012, 05:05 AM
Hellbender Hellbender is offline
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I was doing some tests on the Battle-Box server 5 minutes ago and the Spit IIa there was firing all 8 guns when I conducted different tracer tests for them.
  #6  
Old 10-28-2012, 07:56 AM
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Quote:
Originally Posted by GF_Mastiff View Post
yes same problem, I was able to get all my guns Ammo Load-outs to work under the single missions, with the adjustments made in FMB. But that's the only place it will work.


see this post about it..

http://forum.1cpublishing.eu/showthread.php?t=35262
OK, I tried Mastiff's suggestion to adjust loadouts in FMB and it seems to work ie. the load outs carry over to online (ATAG Server #1).

Per his suggestion, I opened FMB, made a simple "mission", in this case just a Spitfire Mark 1a 100 octane over the English Channel. In Properties I designated it as the "player" aircraft, then still in Properties I clicked on the Load out button to bring up the load out menu for all 8 guns.

For testing purposes I chose different colour tracers for each of the 8 guns, along with the usual AP, deWilde, Ball VII, etc. Did a "save as", giving it a unique file name "Snappers brew" for quick identification. Hit OK. Did a quick test over the water; all guns were spewing out their tracers into the water. There is no provision to adjust horizontal/vertical convergence in FMB that I could see -- hitting Options/Plane/loadout when playing the mission within FMB doesn't allow you to do it.

Exited FMB, logged onto the ATAG Server. At Gravesend selected the Spitfire Mark 1a 100 octane and low and behold: Snappers brew was available as a loadout for this aircraft. A quick check verified the loadouts were exactly as I had assigned them in FMB. I could also now adjust convergences. I chose a wide dispersion from 1000 yards (outboard guns) down to 150 yards (inboard guns). No one was around , so I did a quick check sitting on the field -- easy to see all eight guns throwing their multi coloured strings of tracer. Presumably the other loads in with them (AP, deWilde, ball #VII) were also going out. Adjusted the convergence down to a more reasonable dispersion and went hunting. Shot down a 109, then got shot down myself in a suicide run over Occupied Manston airfield.

What a pain. But it seems to work. Lots better than shooting 2 guns out of 8, with the rest being blanks!
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Old 10-28-2012, 08:15 AM
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Quote:
Originally Posted by ATAG_Snapper View Post
OK, I tried Mastiff's suggestion to adjust loadouts in FMB and it seems to work ie. the load outs carry over to online (ATAG Server #1).

Per his suggestion, I opened FMB, made a simple "mission", in this case just a Spitfire Mark 1a 100 octane over the English Channel. In Properties I designated it as the "player" aircraft, then still in Properties I clicked on the Load out button to bring up the load out menu for all 8 guns.

For testing purposes I chose different colour tracers for each of the 8 guns, along with the usual AP, deWilde, Ball VII, etc. Did a "save as", giving it a unique file name "Snappers brew" for quick identification. Hit OK. Did a quick test over the water; all guns were spewing out their tracers into the water. There is no provision to adjust horizontal/vertical convergence in FMB that I could see -- hitting Options/Plane/loadout when playing the mission within FMB doesn't allow you to do it.

Exited FMB, logged onto the ATAG Server. At Gravesend selected the Spitfire Mark 1a 100 octane and low and behold: Snappers brew was available as a loadout for this aircraft. A quick check verified the loadouts were exactly as I had assigned them in FMB. I could also now adjust convergences. I chose a wide dispersion from 1000 yards (outboard guns) down to 150 yards (inboard guns). No one was around , so I did a quick check sitting on the field -- easy to see all eight guns throwing their multi coloured strings of tracer. Presumably the other loads in with them (AP, deWilde, ball #VII) were also going out. Adjusted the convergence down to a more reasonable dispersion and went hunting. Shot down a 109, then got shot down myself in a suicide run over Occupied Manston airfield.

What a pain. But it seems to work. Lots better than shooting 2 guns out of 8, with the rest being blanks!
Just to confirm mate, the damage you do with the 8 is more than the 2?

Just wondering if all this time I've been doing one quarter of the damage than what I should have been doing, or the game give the same either way?

Cheers
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Old 10-28-2012, 09:22 AM
MadTommy MadTommy is offline
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This is one nasty bug.

EDIT:

I just tested two planes and it appears both were only using outer most guns.. but not 100% sure.

What is the best method to resolve this? Bit confused.

Last edited by MadTommy; 10-28-2012 at 09:55 AM.
  #9  
Old 10-28-2012, 09:58 AM
Slipstream2012 Slipstream2012 is offline
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I remember reading about this problem awhile back, its also probably what makes people wonder if ammo is modeled correctly, if you have guns 4 & 5 with AP, and the rest with De Wilde, but only 4 & 5 are firing, figures why some folks are not seeing planes burst into flames. Its probably why some weeks I do well with kills, then they drop until I start tweaking ammo belts again.

Sometimes I look at this sim and think wow, other times, its like
Backward convergences, Guns not firing, blah blah blah.
Best part is, as much as this community gets under the skin sometimes, if it wasn't for the people here picking the game to shreds, half of these problems would have been left un-noticed.

Maddox Games really need to pull their socks up for BoM.
  #10  
Old 10-28-2012, 10:23 AM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by MadTommy View Post
This is one nasty bug.

EDIT:

I just tested two planes and it appears both were only using outer most guns.. but not 100% sure.

What is the best method to resolve this? Bit confused.
Adjust in FMB ao after go online. Works nice here! Thanks guys!
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