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| FM/DM threads Everything about FM/DM in CoD |
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#1
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I know this is going to sound a bit too simplistic but are you sure it isn't just a tracer issue ie, the absence of tracer on some of the loadouts?
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#2
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yes same problem, I was able to get all my guns Ammo Load-outs to work under the single missions, with the adjustments made in FMB. But that's the only place it will work.
see this post about it.. http://forum.1cpublishing.eu/showthread.php?t=35262
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#3
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Yep, just checked. Only my two outboard guns were actually shooting bullets, although all eight guns were showing muzzle flashes. Tested this over water....only two sets of splashes. Then I loaded the "default" loading -- eight sets of splashes on the water.
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#4
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Huge bug.
Someone ask Luthier to assign someone to solve this without we know, and put this "ghost" update on Steam, please... It's a simple bug. Solve it, it's not "development os CloD", it's just consumers respect. Bye! |
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#5
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I was doing some tests on the Battle-Box server 5 minutes ago and the Spit IIa there was firing all 8 guns when I conducted different tracer tests for them.
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#6
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Quote:
Per his suggestion, I opened FMB, made a simple "mission", in this case just a Spitfire Mark 1a 100 octane over the English Channel. In Properties I designated it as the "player" aircraft, then still in Properties I clicked on the Load out button to bring up the load out menu for all 8 guns. For testing purposes I chose different colour tracers for each of the 8 guns, along with the usual AP, deWilde, Ball VII, etc. Did a "save as", giving it a unique file name "Snappers brew" for quick identification. Hit OK. Did a quick test over the water; all guns were spewing out their tracers into the water. There is no provision to adjust horizontal/vertical convergence in FMB that I could see -- hitting Options/Plane/loadout when playing the mission within FMB doesn't allow you to do it. Exited FMB, logged onto the ATAG Server. At Gravesend selected the Spitfire Mark 1a 100 octane and low and behold: Snappers brew was available as a loadout for this aircraft. A quick check verified the loadouts were exactly as I had assigned them in FMB. I could also now adjust convergences. I chose a wide dispersion from 1000 yards (outboard guns) down to 150 yards (inboard guns). No one was around What a pain. But it seems to work. Lots better than shooting 2 guns out of 8, with the rest being blanks!
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#7
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Just wondering if all this time I've been doing one quarter of the damage than what I should have been doing, or the game give the same either way? Cheers |
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#8
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This is one nasty bug.
EDIT: I just tested two planes and it appears both were only using outer most guns.. but not 100% sure. What is the best method to resolve this? Bit confused. Last edited by MadTommy; 10-28-2012 at 09:55 AM. |
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#9
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I remember reading about this problem awhile back, its also probably what makes people wonder if ammo is modeled correctly, if you have guns 4 & 5 with AP, and the rest with De Wilde, but only 4 & 5 are firing, figures why some folks are not seeing planes burst into flames. Its probably why some weeks I do well with kills, then they drop until I start tweaking ammo belts again.
Sometimes I look at this sim and think wow, other times, its like ![]() Backward convergences, Guns not firing, blah blah blah. Best part is, as much as this community gets under the skin sometimes, if it wasn't for the people here picking the game to shreds, half of these problems would have been left un-noticed. Maddox Games really need to pull their socks up for BoM. |
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#10
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Quote:
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