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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Thanks, Salmo, I'll give it a try when I'm back at my PC tonight.
![]() I'm very interested in the dynamic weather - cloud build up, lightning, rain, etc. Probably bring most systems to its knees, but would be worth a look!
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#2
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My God...
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#3
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[QUOTE=salmo;473776]
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I'm afraid that it would not add very much to a mission, since it is not what it once was. Everything that made it so good to look at and feel, are no longer working or in the beta. Very, very few clouds are generated, no more thunder, no more towering growing upwards clouds. Plus there is still the pop up nature of the clouds, not very much fun to watch. ![]() here are a couple of just born baby cells, just starting to grow & develop upward/outward... from the earlier game release ![]() ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 10-27-2012 at 11:35 PM. |
#4
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I can live with low resolution graphics but what's destroys the realism is the lack of weather, wind gusts and cloud layers.
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#5
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Personally I don't care about weather (dont get me wrong it would be nice to have-BUT...), until all aircraft perform accurately, and my wingmen can take my commands, oh and not to forget a decent AI to fight the game isn't worth starting.
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#6
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S!
Well..IL-2 is a mixed bag. For offline players it offers absolutely nothing as a stock install. With add-ons it becomes a lot better but the AI hampers the experience beyond frustration. Graphically too much legacy from original IL-2 like the "LOD sphere" and popping up buildings/clouds/grass etc, some effects and list goes on. The much touted "future proof" gfx engine does not mean it should require a damned CRAY to run it, but having a solid base on which to build and add features. Wasn't it modular structure in CoD? Really hope they pull the act together in the sequel. Weather and all that would be nice to have if implemented right, but not a true requirement if it takes too much power to use it feasibly. The game itself while having clear improvements over IL-2 just feels like a quick revival of the original series added with some extra graphics. IL-2 franchise has been alive over 12 years now and the devs SHOULD have a grasp how to make things and how not IF they have even reviewed their work. So yes, by all means bring features in IF they work, but the core game must work before that. And as a sidenote, Wild Bill Stealey from the long gone MicroProse is starting a new flight sim project it seems ![]() |
#7
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Just to bring this thread back on topic, I'm sorry but I have to say that is complete rubbish to think that this is 'good to go' with those additions.
What's far more important is that the content we have at the moment is not sub-par and bug free. To name just a few examples this means planes that reach simply within the ballpark of their correct ceiling and climb times, merlin engines that don't have chronic overheating and stuttering problems, propellers we can see through, ai that actually resemble a piloted aircraft, guns that don't sound like tapping on a desk, planes that don't disappear when you get near them... the list just goes on and on. Such basic, glaring issues and so many of them. There is no point adding more when what we have is an inaccurate mess. The recent patch was a step in the right direction, but still only a step. I thank those that consistently spoke out and 'nitpicked' all the bugs and inaccuracies as without those people this game would have been magnitudes worse than it is now. Last edited by trademe900; 10-28-2012 at 09:44 PM. |
#8
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Well getting back to the weather, salmo was correct about the clouds. You could have some very decent looking clouds on-line if they the designers decide to go with it. As far as I can tell, the other factors are not working...winds/buffeting etc.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#9
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Slipball, winds/buffeting do work & you can have many layers of wind with different strengths & drection & gusts. See post #12 to DL a sample mission with very strong winds close to the ground at Lympne.
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#10
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