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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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why dont you try the same observation but with your monitor set to the correct FoV ? (without using the "meshshowlod" hack) i strongly suspect that "gap" does not exist (but if it does exist, it obviously would be a coding error or absence of the smallest LoD models for ex)
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
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#2
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What you're missing though, is... when you change the FoV from the "default" setting, you are introducing the distortion you allayed to in your post above your last.
and crikey.. you're sitting 2 foot (60cm) off your screen??
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#3
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it is the exact opposite of what you are saying. if i would be using the 70 FoV as "normal default"(with my eyes 60 cm from my 27' screen as i stated earlier), all ingame objects size shrink around 30% for me, making them much harder to spot, track or identify, THAT is a distortion ! if in a flight simulator the purpose is presumably to see all in-game objects in their correct 1:1 sizes compared to what you would see in real life (ie the same as when looking out of a cockpit), in which case you then need to determine what this "normal" view is for your own monitor personal setup first (size monitor, and the distance you have you're eyes from it. right now the "normal view" (by default 70 FoV right now in CoD), is only "normal" if you have a 30' screen and sit exactly 54.356 centimeter (21.4 inch ) from it. if that same person then briefly uses the zoomed 35 FoV to scan a distant airfield or road, all in-game objects are magnified by 2x (hence much easier to see), but it does so at the cost of introducing tunnel vision. having snap views setup that are more zoomed (35 FoV) or artificially increase peripheral vision (eg the 90 FoV) are useful to briefly use to overcome some of the limitations of sitting behind a monitor in your living room rather then being in a real aircraft, but both induce significant size and object-visibility distortions just calculate it for your own setup, and see what should be your "normal FoV" for your current setup. the purpose of raising this in this thread is because only if using a correct "normal" FoV can we determine if in-game "distant object" visibility is roughly correct (compared to similar real life situations), AND if the "invisible zone" (disappearing aircraft) some players complain of is a real problem or some less serious artifact introduced by not using the right FoV.
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
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#4
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109 The view that I prefer is to have all of my gauges in view. Is it possible for me to lock that as my normal view?...maybe a config edit?
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#5
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you have several options to keep your instruments in view in the il2 series 1) if you use your "wide" (90 FoV) to achieve that, you have the major problem that everything in the "game world" has shrunk in size (including your cockpit instruments) and distant aircraft and ground objects will be much harder to spot 2) you could tilt your widescreen monitor to 90 degrees, making it taller then wide 3) you could use a small 2e display to just have a small cluster of the most important instruments displayed, this was possible with a small addon program in the il2 series. eg you could use a tablet pc or similar 7' or 9' screen for that purpose. this is my preferred option, but untill the most recent patch still wasnt possible in CoD. several people requested this feature, but no idea if the last official patch made any changes to enable this (sadly i doubt they included it) 4) you could setup your correct" normal FoV" for your setup (calculated by above method). and use a track-IR to follow your head movement, small brief downward glances to the instruments become fairly intuitive after a while, and not to distracting. this is probably the best current option for most of us. i think those are the main options i can see for now, other might have more suggestions my personal ambition for the future is to add 2 smaller 20' monitors on either side of my 27', the amount of pixels they use is roughly similar to adding one extra widescreen (instead of 2, so easier on the GPU and CPU), and the vertical resolution and pixel count is the same as my monitor (1200) so it blends in fairly well. multi monitor setups in CoD are still not perfectly integrated, so still looking at cost effective options myself it would be great to have a small tablet pc with a few instruments displayed, its resolution is relatively low so no major drain on the pc as a 2e display, and the gaming advantage is significant (compared to the limitations of 1 large screen with no instruments in view during dog-fighting for ex) so with your current setup, what would be your personal "normal FoV" ? i think you'd be amazed at how low the FoV needs to be (and most people dont use that because it gives them a very narrow visual field). it will give you some idea as to how much distant objects and planes shrink in size when you set ti to 70 or 90, and hence why now suddenly they are so much harder to spot for most
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 10-29-2012 at 01:11 PM. |
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#6
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several people tried to edit the CoD files to alter the FoV setting directly, but no luck so far. being able to set specific FoV's at 5 degree steps (as was possible in the il2 series) is afaik not currently possible in CoD, it was a feature requested several times by many people, but i dont think it was included in the final patch. knowing what your personal "normal" FoV should be in CoD is however important to determine the amount of distortion in object sizes you are creating as a result of using the "wrong FoV" (and for the purpose of this thread to determine game errors).
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 10-29-2012 at 12:55 PM. |
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#7
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Thanks zapatista! I will experiment with your advice
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#8
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** post removed while i retest this ***
Last edited by MadTommy; 10-29-2012 at 03:56 PM. |
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#9
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How would plan to achieve your desire and have it also suit everybody else? Quote:
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. Last edited by Wolf_Rider; 10-30-2012 at 07:19 AM. |
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#10
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simple answer....no
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