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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 10-30-2012, 12:06 PM
Bhruic Bhruic is offline
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While I remember that they did in AP, Guardsman/Swordsman in WotN have no ability listed that gives them a chance to dodge attacks - but they still are able to perform dodges.

It probably is the "Prudence" ability, although the tooltip labels it as "Cautious", just one of many mismatched labels.

Last edited by Bhruic; 10-30-2012 at 12:10 PM.
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  #2  
Old 10-30-2012, 01:44 PM
hotfix666 hotfix666 is offline
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Angry

why so much bugs in a game?
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  #3  
Old 10-30-2012, 01:54 PM
BB Shockwave BB Shockwave is offline
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Quote:
Originally Posted by hotfix666 View Post
why so much bugs in a game?
I am starting to believe the development team was replaced at 1C. I mean, if this game was developed by the same people who made AP or CW, NO WAY they'd create so many bugs - including ones they already made in the previous games.

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Originally Posted by Fatt_Shade View Post
Does any1 remember problem with Archmages in Legend/AP/CW ? Battle trance gives them 100% bonus dmg and crit% from their BASIC, not CURRENT, while on other hand with Orge you can get huge attack with frenzy and then use ogre rage to get +100% of his current attack and getting ridiculous attack 200 or higher. With archmages you can equip archmage staff or cast fire breath on them then use battle trance and you`ll still get 100% bonus only their basic not current. So is this bad mechanics or planed this way?
I am fairly sure it's planned that way, and the Ogre is bugged instead. Actually, I think (I will need to check) the Berserk skill also only doubles the actual Attack of the Berserkers/Vikings, not the bonuses.
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Old 10-30-2012, 01:55 PM
tiberiu tiberiu is offline
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Quote:
Originally Posted by hotfix666 View Post
why so much bugs in a game?
Because of incompetent game-testers.
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  #5  
Old 10-30-2012, 10:58 PM
DGDobrev DGDobrev is offline
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On a side note:

"Transmute not providing mana from a spell kill: Even though it should provide mana for any type of stack kill, transmute isn't providing its mana bonus when that kill is done by a spell. "

Wasn't it supposed to work exactly like this? It was working the same way in KBAP/CW too - otherwise you could spam armageddon/geyser/death star almost every turn.

"Destruction isn't activating: This ability should add crit chance to spells but no one has confirmed an actual critial on any of their spells. Modders were also unsuccessful activating a crit after upping the chance to 80%."

I thought destruction gives a damage increase, not critical chance. In KBAP/CW there was never a spell crit. Could it be a misinterpretation or a bad translation?

"They are working but need to be clarified. Trapper only works when the stack dies as a result of a trap."

Another copy/paste example. It was the same in KBAP/CW and never got fixed,
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Last edited by DGDobrev; 10-30-2012 at 11:10 PM.
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  #6  
Old 11-01-2012, 12:29 AM
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camelotcrusade camelotcrusade is offline
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Originally Posted by Samu66el View Post
I have the latest drivers and a Sapphire Radeon 7900.

Hi there - sadly your images are blocked for me. If you are reporting a crash, I advise packing up a save and those images for the admin, Nike-it. Good luck.
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  #7  
Old 11-01-2012, 04:09 AM
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camelotcrusade camelotcrusade is offline
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Somebody told me about this bug but I forgot to add it... and now, karma has inflicted it up on me. And now that I'm actually playing again I'm finding bugs. Just added:
  • Your inventory stops scrolling when you sell: At some point your inventory will stop scrolling left and right when you're trying to sell in a castle. Destroying and cleaning out more spaces doesn't fix it. I don't think it started happening to me until I began to fill the last row.

Has anybody else had this happen to them? Looking for clues on what causes it...

Edit: Skald's No Target. Another weird bug happened to me tonight, too. Fighting enemy skalds and a window popped up saying "There's no target for this ability!" My theory is the reload on paean was complete and they tried to use it again. However, the only thing left was them and and a zombie stack, so maybe it wouldn't have applied to the zombies (who were already hasted, if it matters)? Other ideas?

Edit2: Rune mages have "Runic Staff" which says "Can strike at any distance." But they still have ranged penalty. Do you think that's a bug, or does it mean that they have a ranged attack?

Edit3: Rarely a level 3 unit will take my pile of Christa's gold even though they aren't supposed to (says levels 1-2). I've seen a sea dog and a vampire do this. How about you guys?

Last edited by camelotcrusade; 11-01-2012 at 02:52 PM. Reason: Clarify edit 3
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  #8  
Old 11-01-2012, 05:45 AM
DGDobrev DGDobrev is offline
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If you mean a chest in battle - yes, the AI does it when it has no better action. Works the same way as with crucifixes, coffins, dwarven statues, statues, etc. If the AI unit has 1 more AP and they have a chest or structure nearby, they will usually remove it from play - unless the AI feels that it's overpowering you, in which case they rush for your lines rather than destroy or pillage.

If you mean a pile of gold on the map... never seen it happen.

As for the runic staff, I would venture to say that the developers meant they can strike from distance.
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  #9  
Old 11-01-2012, 05:49 AM
Nevar Nevar is offline
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Quote:
Originally Posted by camelotcrusade View Post
Edit3: Rarely a level 3 unit will take my pile of gold even though they aren't supposed to (says levels 1-2). I've seen a sea dog and a vampire do this. How about you guys?
Happened to me, too, but only with humanoids. I actually didn't know it was only supposed to work on 1-2 before the level up option came.
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  #10  
Old 11-01-2012, 06:52 AM
tiberiu tiberiu is offline
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Quote:
Originally Posted by camelotcrusade View Post
Edit: Skald's No Target. Another weird bug happened to me tonight, too. Fighting enemy skalds and a window popped up saying "There's no target for this ability!" My theory is the reload on paean was complete and they tried to use it again. However, the only thing left was them and and a zombie stack, so maybe it wouldn't have applied to the zombies (who were already hasted, if it matters)? Other ideas?
I think this is more probable, I actually came here to post about this bug : Skald tries to cast curses on our units but if we do not have any lvl 1-3 units, the spell has no target and we receive that message. Thankfully, he countinues with other action after that.

Last edited by tiberiu; 11-01-2012 at 04:05 PM.
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