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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Game hard locks without fail whenever I try to change the terrain texture quality forcing an alt-f4.
To reproduce simply load up a save and then open up the options menu and lower the texture quality and then hit apply. Keep raising or lowering the quality and hitting apply and it will then freeze. Most times I had to hit apply after changing quality was twice until it froze. Also, I see ZERO difference between low textures and high textures. Something is wrong here... textures look very blurry even with at 16x filtering and high terrain textures. =/ |
#2
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Thanks, I made some updates. RE the terrain quality switch, what kind of graphics card do you have? I'd like to mention it when I post it.
RE diplomacy, is that how the test says it's supposed to work? Because it if it was, then you'd only be able to use it when you're armies were less than full (and I don't know about you, I'm always "full" if possible). Seems to me if it's working as intended then what you're supposed to do is visit a garrison before the next combat so you can save the extra troops. I suppose they could at least go into open/eligible reinforcement slots. Anyway, not sure if this is a bug vs. working as intended. Perhaps add to the suggestions thread? Last edited by camelotcrusade; 10-27-2012 at 05:41 PM. |
#3
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When talking to the king there is a spelling error
somewhere on the second line it says So i rather be kind or something like that this should be corrected as KING and furthermore beserker mad rage is supposed to have 100% cricitcal chance? Cause they attacked and both attacks were normal lol? i was attacking a zombie dunno if that helps ![]() |
#4
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Diplomacy is still useful for convincing some portion of the enemy to desert, even if the 'join' function doesn't work properly. The main issue is that your guy will recruit to a stack that's already full, and then you will immediately go into the battle with a stack that is no longer under your control. This is especially vicious if you choose to have one of your barbarians rage, because they will immediately charge your own (no longer led) group and attack it. I can't imagine this was intended, and if it is, they need to redesign the skill to not screw you over when it's used. I wouldn't mind so much if this was a skill you could skip, but half of the green skill tree requires putting at least one point in this skill. Last edited by Chro; 10-27-2012 at 07:46 PM. |
#5
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the ai treats the rabid condition just like a hypnotic one, this is likely a mistake although not strictly a bug it makes rabid way overpowered
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#6
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sometime this game is randomly crashing t.t
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#8
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The Greed/Greedy ability for Jotun doesn't seem to work. Multiple times I've got the kill with the Jotun, and I've never got the Morale bonus.
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#9
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What the heck is with Eric? I mean, when I battle them, the game randomly crashes whenever I do some specific things, like casting snowstorm with my Soothsayers or attacking his bears, but I cannot foretell what will happen... I need to be a Soothsayer myself to be able to predict what will crash the game and what won't! This is seriously annoying.
Also, No-loss game is damn impossible if they put an enemy hero 5 levels higher then you on the first island who has to be fought to progress, and your only means of resurrection are Soothsayers. Seriously, he has 100 mana and casts Phantom blade or Poison cloud every turn. |
#10
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Another bug.... apparently, the "homeopathy" thing works with the rabid state, huh? I used Loki's Rage to make some ancient bears Rabid, they attacked some wolves who retalieted and caused the bears to be Rabid again - I got the message "Ancient Bears overcame their fit of Rage" twice in the text bar, and the state "Rabid" got removed, despite the condition lasting 2 turns.
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