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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 10-28-2012, 01:58 PM
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philip.ed philip.ed is offline
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The smaller in game maps look terrible and don't give me any performance increases over flying over the main map. So I don't understand all this crap about how the map-size is killing CloD's ability to model clouds, draw distance etc effectively. The trees, textures, weather effects all need optimisation. This doesn't indicate that they need to be worsened.
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Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up!

Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9
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Old 10-28-2012, 03:27 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by addman View Post
I think the biggest problem with CloD is the heart of the game, namely the huge channel map. It's enormous and it will challenge the brute force of any beast rig out there. Just try some of the smaller online maps and the game runs better IIRC (since I don't play it anymore). I'm sure the Russian stepp maps will be both smaller and kinder to the performance on most setups, anything else will be instant fail and Luthier knows this, be sure. Still, the building pop-ups, looks very "old" IMO and really detracts from the experience. Sure, there are many buildings in some places but they're not relatively high-polygon models exactly. Also, fix that smoke/particle stuff for the next game, that stuff looks, performs and feels too "legacy" if you ask me. It really makes you wonder if they weren't using parts of the old engine when they made CloD. Here's to the future!
This "huge" map runs great in my modest rig.

Next?

By the way, people don't really know about LODs and draw distance? If people don't understand that, please, don't post about "buildings pop-ups"... It's REALLY boring...
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Old 10-27-2012, 02:49 PM
smink1701 smink1701 is offline
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Originally Posted by Mysticpuma View Post
So I'll qualify the title by asking those who played the original IL2 to remember the following;

Ground objects popping into view. Textures being drawn onto objects as if there was a large bubble around the players aircraft and once inside that 'bubble' the textures were rendered, showing a pop-up effect as they 'appeared'. Clouds 'popping' into view in the distance.

The 'new' smoke effects are barely discernible from the smoke effects that have been created in modified installs of the old IL2 game engine (just check the new effects for 4.12 by Gurner?).

Effects present in old IL2 have been removed from 'new' CloD.

Example? Just check the effect when an aircraft hits the water or ground. Old IL2, aircraft exploded and scattered, new CloD...aircraft vanish at point of impact (game pauses maybe 2 frames then continues), just watch any aircraft you shoot down collide with the ground/water...they disappear.

Effects that were present in the 'new' game engine have been removed/stripped right back just to get any performance.

So now, we have to sit and wait for BoM.

Now the way it goes is that we are either getting fixes for CloD after installing BoM over it, or fixes for CloD stand-alone once they are working in patches for Bom (the latter is highly unlikely) but lets look at the Graphics Engine they are working with.

It still has horrendous 'pop-up' on ground textures. Fly over London, look down and the ground is visibly drawn in front of you...it looks 'S**^'. The annoying thing is, when you are chasing an aircraft low on the deck, it's hard to concentrate on the LoD (when it is visible) as the background popping into view is just rubbish, especially when other games do it so well.

If they can't do it successfully, then make smaller maps! Sorry, but after reading of Bomber Pilot troubles as the objects don't appear because of the 'draw distance bubble', I would suggest the first thing that 1C do is actually destroy the crappy legacy IL 2 engine and start from scratch.

My feeling is that IL2 1946 is the single best WW2 simulation ever, but CloD tried to hang onto the apron strings and take the plaudits of it's parent!

Time has shown it has failed to do that with Multiple bugs still unresolved and the graphics engine, tweaked and spruced up from the original has not enabled the Developer's to create the vision they hoped.

I wonder if they will be brave enough to admit they failed with the 'new' Graphics engine and actually re-invest in one that works?

Just asking?

Cheers, MP
And your point would be...

Seriously, me thinks the developers have already admitted to all they are going to. When Luthier was given the wheel to this ship it had already struck the iceberg. Most of us purchased CLoD before reading the reviews and learning how incredibly flawed the product was and still is today. But...most will not repeat this mistake and “IF” BOM ever sees the light of day (I think it's 50/50), it better be pretty sorted out or that will be the end of the franchise. That’s one reason why we won’t be seeing it anytime soon. Until then, CLoD is still the best WW2 combat sim you can find and nothing else even comes close.
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