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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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The engine is still a bit of a bust overall and will be rewritten yet again.
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#2
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You know this or are you just speculating?!? No attack intended. Just wondering...
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#3
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I thought along the same lines that perhaps the best way to test if something had been fixed prior to the sequal would be to unleash it on CloD and let us lot rip it to shreds. In all honesty I`m prepared to wait, I certainly won`t get deeply upset which is melodramatic to say the least, since the last couple of patches I`m happy they`re going in the right direction, stirring up more conflict on the back of a complete guess as to what`s happening has happened far too often here, and i`ve been guilty of that as well.....time to look forward and move on.
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#4
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The thing is releasing a patch costs money to the dev studio.
It is always a question in application development, "should we pay more and get some features ready for the production, or wait and get all of them in a bundle later for cheaper?". They also need to take on their dev time to integrate the new features for a patch. It is not shocking me at all that the devs mood now is "let's put all funds on development for now", as their funding base does not seem very large. To make it short : better use money to pay developpers than testers for now. I don't feel ripped off, now that the game is enjoyable (even on my very low bad config) [edit] config : 8Go DDR (using a ramdrive btw, greatly helps with stutters/texture-loading) GeForce 220 GTS 1Go Intel whatever quad core (not sure about the Mhz) I played every new version from the beginning, and could'nt help but see the situation get better and better for me (from stuttery unplayable CTDesque to a quite stable and solid 20-30fps over land). Even online is playable now for me !(even if I ALWAYS got shot - Objects and textures on high. - Effects, terrain, buildings on medium. - Trees, land shading on low - Roads on - Shadows, Grass, AA, SSAO, AE filter off [/edit] Last edited by grawl; 10-26-2012 at 03:07 PM. |
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