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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 10-26-2012, 07:56 AM
namad namad is offline
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Quote:
Originally Posted by Mygaffer View Post
I hope that is not how it works as I find most of the time that sort of chance takes away from the strategy aspects of a game.
don't worry this guy seems to have almost no idea how runes work!


to clarify it's possible for a rune's effect to be instanteous and non-random OR totally random, of the three basic viking runes the vikings units have on them attack and defense are just flat toggles and luck is random, the rune system is pretty satisfying (I've only played the tutorial so far) although it's only got a minor effect on the game

Last edited by namad; 10-26-2012 at 10:42 AM.
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  #2  
Old 10-26-2012, 09:45 PM
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camelotcrusade camelotcrusade is offline
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Actually what they need to do is put the effect of the runes in the tooltip when you select them. Right now all it says it the name of the rune... let's add what it does to that text.

I don't think it would be hard to do and the reminder would be useful. If we get a suggestions thread going let's put that in there.
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Old 10-28-2012, 06:02 AM
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camelotcrusade camelotcrusade is offline
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After playing a while I think I can clarify the runes: Every viking unit is a rune bearer (you'll see this in their description). They mostly start with 1 of each rune (Soothsayers have 2 of each). Each turn you can spend one of those runes to get the buff for *that turn.* Then it's used up. After experimenting with this a bit, I believe the bonuses to attack/defense only impact the base stat. So my slingers with 4 base attack are getting +1 attack, not +5 because they have 20 attack when you add in my stats.

•Rune of Attack: creature receives + 20% to base attack and the base chance of critical hit.
•Rune of Defense: creature gets + 20% to base defense and base health.
•Rune of Luck: the creature has a 10% chance of a second turn after it goes.

Runes refresh every time you start a new fight, or when you cast the level one rune magic spell Runic Word, which gives the unit one of each rune. If you know rune magic, all your troops may randomly get more runes (even if they are non-vikings).

Last edited by camelotcrusade; 10-31-2012 at 09:07 PM.
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  #4  
Old 10-28-2012, 06:19 AM
Totoro Totoro is offline
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It's hard to believe the Luck rune trigger chance is only 10%. For me it seems to trigger like every other time.

And how does the medal that increases rune effectiveness by 10%/20%/30% affect runes?
Does the highest medal make attack rune give +50% to base attack and give luck rune 40% trigger chance?
Or just +26.666% to base attack and 13% trigger chance.
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  #5  
Old 10-28-2012, 07:10 AM
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camelotcrusade camelotcrusade is offline
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Good question. I don't have that medal. Once you get to the benefits in question, let us know what happens.

Btw, it could also give +30/40/50% to base attack/crit chance/defense/health. If I had to guess, I would guess that is what happens. As to the other, not sure which it will be.
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Old 10-28-2012, 03:40 PM
Loopy Loopy is offline
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It's a 1.1/1.2/1.3 multiplier to the effect of the rune. i.e. Attack runes give +22/24/26% damage and crit rate.

It's worth noting that it's very easy to grind this medal every battle. I had the 2nd level before getting off the first island.

It's also worth noting that while the benefit only applies to the base stats of the units, other buffs can work on both. My Berserkers with +1 morale have an 82% crit rate from both Berserk and Attack rune.
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Old 10-28-2012, 06:55 PM
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camelotcrusade camelotcrusade is offline
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While we are explaining runes, what does it mean when you tell the Valkyrie you want her to take over rune management? I don't get any feedback and I'm not going to pick it without knowing what it does.

Last edited by camelotcrusade; 10-28-2012 at 08:25 PM.
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  #8  
Old 10-30-2012, 12:42 PM
Ma233e
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very nice aditions by the way.

Last edited by Ma233e; 10-30-2012 at 12:45 PM.
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