Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-25-2012, 12:02 PM
Stublerone Stublerone is offline
Approved Member
 
Join Date: Sep 2011
Posts: 250
Default

Simple answer to topic: Not enough manpower. If a new game is developed from a big player, e.g. Blizzard, there will be around 200 persons working on it. Another 50 persons for marketing, controlling, comunity work...

Such a game costs millions of bucks and they are more and more reaching the production cost of big blockbuster movies.

Another dimension, I think! Do not know, how much people are involved in clod or bom, but I would giess 20 overall! or something like that. You must think of the fact, that clod sells only a few thousand copies all over the world and some short time ago, only around 100 people worldwide were playing online. So, how to make money with such an estimation.... That is, why I have much respect for small producers and what they are able to produce with such limited capacities. They are really living a hard life!
Reply With Quote
  #2  
Old 10-25-2012, 12:18 PM
raaaid's Avatar
raaaid raaaid is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,329
Default

judging by the online players numbers cod sold more than any racing sim i know, far more
__________________
http://i40.photobucket.com/albums/e222/raaaid/fmkld-1.jpg2.4ghz dual core cpu
3gb ram
ASUS Radeon EAH4650 DI - 1 GB GDDR2

I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL
Reply With Quote
  #3  
Old 10-25-2012, 03:37 PM
Damixu Damixu is offline
Approved Member
 
Join Date: Jul 2010
Location: Finland
Posts: 128
Default

Quote:
Originally Posted by Stublerone View Post
Simple answer to topic: Not enough manpower. If a new game is developed from a big player, e.g. Blizzard, there will be around 200 persons working on it. Another 50 persons for marketing, controlling, comunity work...

Such a game costs millions of bucks and they are more and more reaching the production cost of big blockbuster movies.

Another dimension, I think! Do not know, how much people are involved in clod or bom, but I would giess 20 overall! or something like that. You must think of the fact, that clod sells only a few thousand copies all over the world and some short time ago, only around 100 people worldwide were playing online. So, how to make money with such an estimation.... That is, why I have much respect for small producers and what they are able to produce with such limited capacities. They are really living a hard life!
In complex software development you can't raise the productivity by alloacting more people to the work. You need to have couple of suberb key talents in place and other software developers might do some chores on them to distribute the minor work load.

Maybe some key talents are missing on this project, I don't know...
Reply With Quote
  #4  
Old 10-25-2012, 04:16 PM
Stublerone Stublerone is offline
Approved Member
 
Join Date: Sep 2011
Posts: 250
Default

I did not want to mention the factor about talents and skill. I do not judge, because I can't But I have an opinion.... enough said
Reply With Quote
  #5  
Old 10-25-2012, 04:45 PM
Anders_And Anders_And is offline
Approved Member
 
Join Date: Jul 2010
Location: Stockholm, Sweden
Posts: 247
Default

Quote:
Originally Posted by Stublerone View Post
I did not want to mention the factor about talents and skill. I do not judge, because I can't But I have an opinion.... enough said
I would say that a good developer must be a dedicated flight sim fan and have a vision for the game. A good game developer listens closely to his most dedicated fans and asks them for inputs and also tells his plans and keeps them intrested by feeding them with small teasers of things being worked on.
Most important is to have an open mind and take inputs from dedicated flightsimmers and really show that you listen and care and not only have your own agenda not caring what others think.... Thats how you lose customers..
Reply With Quote
  #6  
Old 10-26-2012, 10:58 AM
Stublerone Stublerone is offline
Approved Member
 
Join Date: Sep 2011
Posts: 250
Default

+1
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:33 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.