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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Simple answer to topic: Not enough manpower. If a new game is developed from a big player, e.g. Blizzard, there will be around 200 persons working on it. Another 50 persons for marketing, controlling, comunity work...
Such a game costs millions of bucks and they are more and more reaching the production cost of big blockbuster movies. Another dimension, I think! Do not know, how much people are involved in clod or bom, but I would giess 20 overall! |
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#2
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judging by the online players numbers cod sold more than any racing sim i know, far more
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
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#3
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Maybe some key talents are missing on this project, I don't know... |
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#4
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I did not want to mention the factor about talents and skill. I do not judge, because I can't
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#5
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Most important is to have an open mind and take inputs from dedicated flightsimmers and really show that you listen and care and not only have your own agenda not caring what others think.... Thats how you lose customers.. |
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#6
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+1
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