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  #1  
Old 10-24-2012, 07:55 AM
|450|Leady |450|Leady is offline
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Hi Team Daidalos

I've noticed that the default fuse delay on RS82 rockets for AI piloted aircraft is too short in my DCG campaign seems to be wrong. I153's fire their rockets at vehicles and tanks but they explode mid air, short of the target. If you are lucky the last pair of rockets might reach the target.

I think it may be that the I153 flys too slowly for the current default.

Cheers

Leady
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  #2  
Old 10-24-2012, 07:00 PM
Tolwyn Tolwyn is offline
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Default Multi-engine weirdness re-explained

Nope. I did it again:
http://files.tolwyn.com/engine_weirdness2.ntrk

DISABLE manual view so you can watch what I'm showing.
  1. Deselect both engines
  2. Show that both are deselected
  3. Select engine 1
  4. Start engine 1
  5. Deslect engine 1
  6. Select engine 2
  7. Start engine 2
  8. Select both engines, bring throttle to idle
This is "normal starting position"
  1. DESELECT engine 1 (conversely, enable only engine 2)
  2. Bring engine 2 to idle
  3. Feather engine 2
  4. Shutdown engine 2
  5. DESELECT engine 2 (we don't need it anymore)
  6. SELECT engine 1
  7. Show that engine 1 is selected (throttle up, then throttle down, etc.)
  8. Bring engine 1 to 70% power; note that all is fine.
  9. SIMPLY DESELECT engine 1 (essentially NO engines are selected at this point)
  10. Watch the RPMs climb in engine 1
  11. Repeat tests. You can easily get engine 1 to fail by simply deselecting it and not changing any other parameters.
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  #3  
Old 10-25-2012, 11:49 AM
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FC99 FC99 is offline
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Quote:
Originally Posted by |450|Leady View Post
I've noticed that the default fuse delay on RS82 rockets for AI piloted aircraft is too short in my DCG campaign seems to be wrong. I153's fire their rockets at vehicles and tanks but they explode mid air, short of the target. If you are lucky the last pair of rockets might reach the target.

I think it may be that the I153 flys too slowly for the current default.
Can you post the mission here, AFAIK you should be able to attach it to the post. I made some changes in that regard for 4.12 so your mission would be a good check if the problem is solved or not.
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Old 10-25-2012, 02:29 PM
IceFire IceFire is offline
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Quote:
Originally Posted by |450|Leady View Post
Hi Team Daidalos

I've noticed that the default fuse delay on RS82 rockets for AI piloted aircraft is too short in my DCG campaign seems to be wrong. I153's fire their rockets at vehicles and tanks but they explode mid air, short of the target. If you are lucky the last pair of rockets might reach the target.

I think it may be that the I153 flys too slowly for the current default.

Cheers

Leady
Any idea what the speed set is at the GATTACK waypoint? It's been a few years since I used I-153s in a rocket based ground attack role but I didn't have that problem before. It may be in more recent patches something changed.

See if you can have a look and let us know what the GATTACK waypoint settings are.
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Old 10-28-2012, 12:04 PM
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Monty_Thrud Monty_Thrud is offline
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Exclamation

Beaufighter port side propeller vanishes on external view, when you zoom away from or flyby.
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  #6  
Old 10-28-2012, 04:53 PM
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Aviar Aviar is offline
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Quote:
Originally Posted by Monty_Thrud View Post
Beaufighter port side propeller vanishes on external view, when you zoom away from or flyby.
Not for me. Neither propeller vanishes, no matter how far I zoom the view out. Might be an issue on your end...possibly drivers.

Aviar
Attached Images
File Type: jpg Beaufighter 1.jpg (273.2 KB, 33 views)
File Type: jpg Beaufighter 2.jpg (277.3 KB, 26 views)
File Type: jpg Beaufighter 3.jpg (64.0 KB, 27 views)
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  #7  
Old 11-10-2012, 10:51 PM
IceFire IceFire is offline
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Anyone know if there are any problems with the V-1 launcher?

I placed three fairly close to each other in an online scenario but just the one shows up. All three are present and have their own waypoints placed for launching the V-1s... it's a bit weird.
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Old 11-11-2012, 08:26 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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What happens if you move them a bit more far away of each other?
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  #9  
Old 11-11-2012, 02:32 PM
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ElAurens ElAurens is offline
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I have an online map I made on the Kuban where I have two of them fairly close together on the hill above the airbase at Novorossiysk and they work just fine.
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  #10  
Old 11-11-2012, 05:24 PM
IceFire IceFire is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
What happens if you move them a bit more far away of each other?
I have to run another few tests and I'll let you know.
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