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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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OMG ... I didn't realize my life was such utter crap, until I read Novotny's post. I used to enjoy reading comments from people who also had an interest in WW 2 air combat simulation but I now realize how empty and facile the whole business has become. So taking Novotny's advice I went out and shaved everything, including my ass, but so far nothing has changed. My life is still utter crap. What should I do next?
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#2
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Furbs,
The GUI as I understand is the graphics that drives the program, so if there is a new GUI then surely that means basically a new graphics engine. The GUI system was introduced back in 1995 which was a big advance for programmers. A change in the GUI (Graphics Engine) is why the sequel won't be backwards compatible with C.o.D. The planes maps etc, from C.o.D. will be transfered into the sequel and because of the change in the GUI programming anything from the sequel won't go in reverse.
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Rick Asus M4N98TD-EVO AMD Phenom2 965 x 4 3.4gig 8gig DDR3 Ram 2x GTS 450 Sli (1gig each) 1Tb HDD Partitioned x 5 700w Coolermaster single rail P/S 52a Windows 7 64bit 19" Samsung 931BW monitor 1280 x 960 Resolution |
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#3
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Um, no. GUI = is the interface (menus etc), graphics engine is how planes/atmosphere/ground etc is drawn in game. A new GUI does not mean a new graphics engine. We have apparently already had one of them.
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#4
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Quote:
As others have said the GUI is just the menus, picking loadouts, planes and missions. We have already seen screen shots of the sequel running the same engine as we have now, it might get tweaked but its the same engine as COD. Can you find the quote where Luthier said were getting a new "graphics engine" for BOM? Edit Found the quote i think your on about... 11. Will the aircraft loads GUI be fixed for the CoD patch/BoM sequel (and in which)? Luthier- "Completely redoing the entire GUI for the sequel"
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Furbs, Tree and Falstaff...The COD killers...
Last edited by furbs; 10-20-2012 at 08:13 AM. |
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#5
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Quote:
At the point where you read: "The GUI as I understand it is the graphics that drive the program" you end comms |
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#6
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Quote:
__________________
Furbs, Tree and Falstaff...The COD killers...
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#7
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BigC,
Luthier has previously stated that with the release of the final patch through Steam that would be the end of C.o.D. development. Any improvements to C.o.D. would come with the sequel ( some features ,planes and maps would be brought into the sequel, nothing was reverse compatible) so if there is going to be any improvements they will come with the sequel only, there was to be no further patches to C.o.D.
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Rick Asus M4N98TD-EVO AMD Phenom2 965 x 4 3.4gig 8gig DDR3 Ram 2x GTS 450 Sli (1gig each) 1Tb HDD Partitioned x 5 700w Coolermaster single rail P/S 52a Windows 7 64bit 19" Samsung 931BW monitor 1280 x 960 Resolution |
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#8
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Get in line, I have adults to insult. |
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#9
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I know they're done with updates for CloD. What I do hope though is this. When they get close to release date, use CloD as beta test material,(minus BoM specific content).There are allready so many CloD users out there. This way they don't have to invent the wheel twice. We get free updates, they get free feedback and CloD stays on everyone's radar screen. Becoming more relevant with each update. Make it non steam downloadable content so we have a choice. If CloD's remaining problems get adressed over time, before BoM release, there will be coninued interest and increased sales of CloD. This will result in a bigger group of potential BoM buyers when it's ready.
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#10
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I understand what you're saying, BigC, but there's really no incentive for the company to do this. Firstly, it will take a lot of work over and above the workload for Moscow (backward converting), and secondly, everyone will buy Moscow anyway. They'll say they won't, but they will.
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