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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 10-19-2012, 03:49 PM
jake21 jake21 is offline
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That is what I wanted; wish they had included it in the manual. It was very confusing. Hum. I *think* there is a missing detail; it seems that something rests them - perhaps rage; or maybe it is being reset at the start of each round.

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Originally Posted by J.B. View Post
It's a special skill from the viking race. I found this on the HP of the game:



See also: http://www.kingsbountygame.com/handbook/tactics

I'm wondering if the player will be able to choose at the beginning of each combat round for each of his units, if he wants to use a rune or if he has to use them in the three first rounds of a battle?!

Greets

J.B.
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Old 10-19-2012, 05:17 PM
Mandea Mandea is offline
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very nice aditions by the way. I really like them.
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Old 10-22-2012, 06:54 PM
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Zechnophobe Zechnophobe is offline
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That rune of Attack is mm-mm tasty. 20% boosted crit AND attack will be a pretty major boost to damage, especially late game.

Though I do wonder if the Viking units will end up being good at all. Most of the Human units waned in value late game (barring paladins, archmages, and inquisitors)
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Old 10-23-2012, 02:21 PM
jake21 jake21 is offline
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Note that the chance of trigger is really low. You select the rune to use and then move the character. If it triggers the effect then the rune is used; if it fails to trigger the effect then (somtimes) you can use the runes the next turn - the sometime bit confuses me - not sure if if it is by design or bug; but the fact that the rune only has a small chance of actually using the effect is a bit 'frustrating' or 'annoying' or something or other. You want to use them because they grant nice benefit but you can't actually depend on them working as they are unreliable.
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Old 10-26-2012, 12:21 AM
Mygaffer Mygaffer is offline
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Quote:
Originally Posted by jake21 View Post
Note that the chance of trigger is really low. You select the rune to use and then move the character. If it triggers the effect then the rune is used; if it fails to trigger the effect then (somtimes) you can use the runes the next turn - the sometime bit confuses me - not sure if if it is by design or bug; but the fact that the rune only has a small chance of actually using the effect is a bit 'frustrating' or 'annoying' or something or other. You want to use them because they grant nice benefit but you can't actually depend on them working as they are unreliable.
I hope that is not how it works as I find most of the time that sort of chance takes away from the strategy aspects of a game.
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Old 10-26-2012, 06:56 AM
namad namad is offline
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I hope that is not how it works as I find most of the time that sort of chance takes away from the strategy aspects of a game.
don't worry this guy seems to have almost no idea how runes work!


to clarify it's possible for a rune's effect to be instanteous and non-random OR totally random, of the three basic viking runes the vikings units have on them attack and defense are just flat toggles and luck is random, the rune system is pretty satisfying (I've only played the tutorial so far) although it's only got a minor effect on the game

Last edited by namad; 10-26-2012 at 09:42 AM.
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  #7  
Old 10-26-2012, 08:45 PM
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camelotcrusade camelotcrusade is offline
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Actually what they need to do is put the effect of the runes in the tooltip when you select them. Right now all it says it the name of the rune... let's add what it does to that text.

I don't think it would be hard to do and the reminder would be useful. If we get a suggestions thread going let's put that in there.
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