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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Hmmm, good thought, Ricky. In earlier pre-RC patches my system would drop down literally to a 1 fps slideshow at anything more than one human-flown multi-engine. Worth a try!
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#2
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Biggest furball I ve been so far in the recent weeks was at Dover harbor with 14 planes all lined up like 109, Spit, 109, Spit, Spit, 109, Spit etc.
Here is a screeny from the midst of the furball... |
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#3
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Quote:
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![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
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#4
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Was a time ever established?
I did notice that Atag changed the maximum players from 99 to 128. |
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#5
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>100 players in air at the same time. That would make some awesome things possible. Now we just need more plane types to choose from.
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#6
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IF 1C would at least fix and improve in last patch FM & performacne of CLOD planes expecially high altitutde performance and Merlin engine RPM's jerking we could at least have nice mulitplayers dogfights.
But they didn't it like they should |
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#7
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The multiple human crews and the Big Wing idea should be tested, indeed.
The ATAG server had about 80 players logged in on Saturday evening (GMT). I didn't experience any lag nor any other problems. Maybe the netcode really is improved. |
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