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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Is it possible now to have big formations of human-manned bombers ? I remember it caused huge lag before, has anyone tried ?
In RC2 I flew in a formation of 9 human flown Bf-110 without any problem. |
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#2
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yes it is! for me its working very well!
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GTX560TI 2GB-I5 2500-4GB DDR3-488GB Western Digital WD5000AAKX-Win7 64-Bits [IMG]http://www.rincondesimulacion.com/im...00x200warz.png[/IMG] |
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#3
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Hmmm, good thought, Ricky. In earlier pre-RC patches my system would drop down literally to a 1 fps slideshow at anything more than one human-flown multi-engine. Worth a try!
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#4
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Biggest furball I ve been so far in the recent weeks was at Dover harbor with 14 planes all lined up like 109, Spit, 109, Spit, Spit, 109, Spit etc.
Here is a screeny from the midst of the furball... |
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#5
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Quote:
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![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
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#6
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Was a time ever established?
I did notice that Atag changed the maximum players from 99 to 128. |
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#7
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>100 players in air at the same time. That would make some awesome things possible. Now we just need more plane types to choose from.
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#8
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IF 1C would at least fix and improve in last patch FM & performacne of CLOD planes expecially high altitutde performance and Merlin engine RPM's jerking we could at least have nice mulitplayers dogfights.
But they didn't it like they should |
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