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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-19-2012, 01:12 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by phoenix1963 View Post
Maybe if some of you luftwhiners got off your b'sides and did some proper testing using the tools posted by 56RAF_Klem, as he has requested in a thread, those of us on the Red side would have some sympathy!
56RAF_phoenix
What you on about you fool....

We see what we see as in aircraft in front, higher etc etc...if the 109 flyers are saying it doesn't go above xxx alt then it doesn't go above that alt...if the reds are now saying the hurri and the spit can go 9k then there is a problem, a big one

Couldn't give a rats a** about using tools, were/I am interested in getting the birds close to RL performance making sure the balance is right

Stop being a troll and take both birds to alt and check it yourself...
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Old 10-19-2012, 01:15 PM
GraveyardJimmy GraveyardJimmy is offline
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Originally Posted by Ze-Jamz View Post

Couldn't give a rats a** about using tools, were/I am interested in getting the birds close to RL performance making sure the balance is right
Thats kind of the point of using tools.
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  #3  
Old 10-19-2012, 01:18 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by GraveyardJimmy View Post
Thats kind of the point of using tools.
Seriously? I think your missing my point...I'm not trying to prove anything I saying what I see and what I've tested and what others have tested...

Stick yer spreadsheet s ............
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Old 10-19-2012, 01:29 PM
Ze-Jamz Ze-Jamz is offline
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Actually so I don't end up losing my rag and start chucking my dummy out the pram were leave it there..

If I really need to provide a nice graph and different alts n speeds obtained to prove the spit2 and hurri can go way higher than the emile in game now its best I bail now
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  #5  
Old 10-19-2012, 01:52 PM
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raaaid raaaid is offline
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getting realistic mean sometimes spoiling all the fun

playing tnb planes against bnz planes is absolutly boring if i wanted realism i would get a paraglide and risk my neck im just after the fun
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Old 10-19-2012, 01:53 PM
adonys adonys is offline
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you all forget the biggest porking a blue side pilot has to deal with: the extremely limited visibility of this game engine.

it's easy to say "just fly at 5k and do BnZs" but actually flying at 5k means you see nothing beyond 2k underneath you.. so, do BnZs on.. what?!! thin air, and just a thin hope there's something underneath you?

I'm constantly flying at 4-5k, but the game is simply empty in there. the reds won't climb up there, unless they are forced too. and that can only be done by having bomber flights and make them primary target for mission's success.

it's even worse for bombers, and especially for the stuka.

also, the second biggest porking comes from server's missions. air war is simple: bombers flew to blow targets, fighters were trying to prevent them doing that, while the bombers' escorts were trying to protect them. everything else comes from this.

as long as missions don't have massive blue bombers formations trying to blast red island's from the face of the earth, and code for organizing the escorts/attackers, we won't have historical combat encounters on these servers, but just an elevated form of the old airquake..

Last edited by adonys; 10-19-2012 at 01:58 PM.
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  #7  
Old 10-19-2012, 02:19 PM
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Robo. Robo. is offline
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Quote:
Originally Posted by adonys View Post
you all forget the biggest porking a blue side pilot has to deal with: the extremely limited visibility of this game engine.

it's easy to say "just fly at 5k and do BnZs" but actually flying at 5k means you see nothing beyond 2k underneath you.. so, do BnZs on.. what?!! thin air, and just a thin hope there's something underneath you?
To be honest I don't have this problem. I did in the beginning (readjusting from old Il-2) but the longer I played, the less difficult it was. It is possible to spot contacts from 4-5k. It's not easy but I don't think it is supposed to be.

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Originally Posted by adonys View Post
I'm constantly flying at 4-5k, but the game is simply empty in there. the reds won't climb up there, unless they are forced too. and that can only be done by having bomber flights and make them primary target for mission's success.
From my experience on atag for example, there is quite a few red players at 20k.

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Originally Posted by adonys View Post
as long as missions don't have massive blue bombers formations trying to blast red island's from the face of the earth, and code for organizing the escorts/attackers, we won't have historical combat encounters on these servers, but just an elevated form of the old airquake..
True...
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Old 10-19-2012, 03:13 PM
Ze-Jamz Ze-Jamz is offline
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Robo I don't know what your doing to be able to spot aircraft 4,5k underneath you which is what were saying and there isn't quite a few reds flying at high altitude at any one time, no way and I fly primetime European

And regardless no point flying high n fast a solid trate of the 109 n 190 as spits n hurris can now fly considerably higher?
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  #9  
Old 10-19-2012, 04:23 PM
Ataros Ataros is offline
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Quote:
Originally Posted by adonys View Post
as long as missions don't have massive blue bombers formations trying to blast red island's from the face of the earth, and code for organizing the escorts/attackers, we won't have historical combat encounters on these servers, but just an elevated form of the old airquake..
We can ask ATAG devs to program it into a mission e.g. as described here http://theairtacticalassaultgroup.co...or-ATAG-server
(allow fighter groups to spawn AI bombers they will escort like in old coops).
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  #10  
Old 10-19-2012, 04:43 PM
ATAG_Colander ATAG_Colander is offline
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Ataros,

I think that now that we have the final version of the game and no more changes are coming, we can really start thinking about how the get the max from the game.

As we know, is impossible to make everybody happy but we'll keep trying.
It will not happen overnight though
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