Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-18-2012, 10:42 PM
il_corleone's Avatar
il_corleone il_corleone is offline
Approved Member
 
Join Date: Jan 2011
Posts: 204
Default

Quote:
Originally Posted by salmo View Post
No hurricane hit sounds
for me i hear them, do you just put the sound settings to full?
__________________
GTX560TI 2GB-I5 2500-4GB DDR3-488GB Western Digital WD5000AAKX-Win7 64-Bits

[IMG]http://www.rincondesimulacion.com/im...00x200warz.png[/IMG]
Reply With Quote
  #2  
Old 10-18-2012, 11:10 PM
*Buzzsaw* *Buzzsaw* is offline
Approved Member
 
Join Date: Oct 2007
Location: Vancouver Canada
Posts: 467
Default

Salute

My Tests showed following problems remain:

Spitfire and Hurricane Engine misfiring bug remains.

Onset is same as RC versions, +6 1/4 boost at 9000 ft for Spitfire 100 octane, and +6 1/4 boost at 15,000 ft for Hurricane 100 octane. Not sure about the other variants yet.

Engine cutout on Merlins as a result of flying through clouds remains. Any sustained flight through a cloud will cause the Merlin to misfire and cutout, as much as 30 seconds depending on the length of time spent in the cloud. Not an historical effect, or at least not in summer conditions at lower altitudes where this occurred.

Spitfire 100 octane ceiling is maximum approx. 23,500 ft, attempts to climb higher will result in overheating, at that altitude, highest boost which can be used is -1. Historical ceiling was 33,000 ft.

Merlin engines more prone to overheat at high altitudes than low, same boost and rpm at low alt has the engine running cooler than identical at high alt. This is opposite of historical.

Had my wing taken off by gunfire and extensive damage, no sounds audible at all, this is a step back from previous RC version.


On a positive note:

In my test on ATAG server, it seemed to be running quite well with upwards of 75 players.

Players were reporting reflection effects were better.

Players reporting damage effects seemed to be back to earlier versions of the game, ie. pieces flying off, explosions more impressive, etc.

Perhaps it was fact it was quite dark, dawn scenario, but players reporting object destruction more spectacular, ships on fire, bombs going off, reflections in water etc.

Last edited by *Buzzsaw*; 10-18-2012 at 11:13 PM.
Reply With Quote
  #3  
Old 10-18-2012, 11:30 PM
icarus icarus is offline
Approved Member
 
Join Date: Aug 2011
Posts: 323
Default

More stable for sure and runs better for me.

Its much better than it was, but is supposedly not going to get any better now, so we will have to live with the shimmering, no AA, propeller flashing, mirrors and flickering shadows etc., I guess. Too bad, because a few more fixes would really make this sim shine. IMO they are almost there.
Reply With Quote
  #4  
Old 10-18-2012, 11:35 PM
Toni74 Toni74 is offline
Approved Member
 
Join Date: Apr 2012
Location: Lucca
Posts: 109
Default

Bf 110 C's cockpit still same issues like reported in bugtracker. I don't think that 1C's developers ever checked it. Useless to report anything there.
Reply With Quote
  #5  
Old 10-18-2012, 11:38 PM
yobnaf yobnaf is offline
Approved Member
 
Join Date: Jul 2012
Posts: 60
Thumbs up

No issues here. Greatest patch ever !
Reply With Quote
  #6  
Old 10-18-2012, 11:59 PM
lokitexas lokitexas is offline
Approved Member
 
Join Date: Jul 2012
Posts: 67
Default

So I take it the communications work now?
Reply With Quote
  #7  
Old 10-19-2012, 12:08 AM
ATAG_Dutch ATAG_Dutch is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,793
Default

Just came off the dawn mission on ATAG. The sky looked fantastic, the lighting is improved. I can now set the game to very high graphics settings all round with ssao and v-sync on and get the same fps as I did previously with settings set to 'high'.

The altitude issues in the 100oct Spit aren't really issues if you use 2600rpm up to 10k ft and 2400rpm higher than that.

Not everything is going to be 100% accurate, but it's time to enjoy simulating early war combat with what we have, and first impressions are that what we have is one fantastic combat flight simulator.

See you on the server gents.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:16 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.