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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-18-2012, 08:19 PM
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ATAG_Snapper ATAG_Snapper is offline
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Quote:
Originally Posted by Storm of When View Post
Whats a blue pilot, is that the pilot that joins a server with 20 reds and 40 blues yet still goes blue because he can`t be doing with having to fly the perceived inferior aircraft???. Never understood the logic of a 200 flyable`s game like IL2 and yet they`ll only fly 2 types. God help us when the Russian follow up to CloD is released, they`ll be 50 Fw`s and 109`s on ATAG and me and a few others with some semblence of fairness flying a Lagg....am I wrong???
You have a right to your opinion, as does the other guy who chooses to focus on mastering one aircraft type. The only "wrong" opinion is the one that belittles another's free choice.

The map on ATAG is huge, with many airfields on both sides to chose from. Forty Blues on one side vs 20 Reds on the other (or vice versa) shouldn't really matter. The action is really spread out. Too many Blues over Hawkinge? Take off from Rochester and intercept the Dorniers at 18 angels east of Calais. Odds are you won't see a single Blue fighter enroute -- although you will if you loiter amongst the AI Dorniers a bit too long.

The ATAG Server is not designed to be "fair". Nor are there any expectations that anyone fight "fair". The only thing expected is that there be no swearing, obscenities, or abuse of another player via chat or Teamspeak, and no deliberate friendly fire/fragging. Got ten 109's strafing Manston? Cool! Organize on Teamspeak to spawn together at Canterbury or Eastchurch and climb to 5 or 6 angels for some fun times at Manston. Maybe keep one or two parked at 12+ angels for the 109's that likewise stay high. Frequently there are more Reds than Blues. There is NO expectation that a player who prefers to fly his Hurricane must switch to a 109 or a Ju88 (or whatever). If he does, great. If he prefers to stick with his Hurri, fine. There is no pressure on one player to compromise his enjoyment of the game to satisfy another player's idea of what's "fair". We've had players complain that they dropped their wheels, but they still got shot down. "Unfair!" Well, we suggested to them if they really want "fair" to go see their mamas.

On ATAG, no swearing or abuse on chat & Teamspeak and no fragging. That's it. Everything else goes.
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Old 10-18-2012, 09:27 PM
lonewulf lonewulf is offline
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Must agree with Buzzsaw on the 109 performance issue and with ATAG_Snapper regarding pilot conduct on the ATAG server. That said, the 109 damage model is still in need of some urgent fine tuning.
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Old 10-18-2012, 09:37 PM
Kurfürst Kurfürst is offline
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The 109s main problems is that

a) appearantly it lacks any armor protection
b) it's some 40 km/h slower on the deck than it should be
c) handling esp. stall characteristics are quite unforgiving against the real thing's rather stable nature
d) way too quick overheating since the last patch
e) the Sound Radar Exploit on the Red side.

High altitude problems seem to effect all planes.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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Old 10-19-2012, 08:03 AM
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Robo. Robo. is offline
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Quote:
Originally Posted by Kurfürst View Post
The 109s main problems is that

a) appearantly it lacks any armor protection
b) it's some 40 km/h slower on the deck than it should be
c) handling esp. stall characteristics are quite unforgiving against the real thing's rather stable nature
d) way too quick overheating since the last patch
e) the Sound Radar Exploit on the Red side.

High altitude problems seem to effect all planes.
Hi Kurfurst, there is more:

f) wing too fragile (one cannon hit from another Emil = wing off)
g) Erhoehte Notleistung exploit (you can fly at 1.45ata all day)
h) wrong engine modelled with the FTH of A-1 and ata of Aa.
i) top ceiling too low (not problem of all planes, 100octane Hurricane is OK)

As for the others:

Quote:
a) appearantly it lacks any armor protection
We don't know this for sure, the headrest armour is not represented in the 3d model, otherwise I find the amounts of coolant leaks and fueltank fires pretty much OK and consistent with their position in the 3d model. If you shoot with .303s, there is usually dozens of hits on the target. I agree that RAF fuel tanks should burn easier but that's not an issue with the 109. I find the 109s DM very reasonable now and consistent with the coolant leaks and fires described by RAF attackers in their combat reports. It is also about how lucky you are, sometimes you score plenty of hits and there is nothing visible, just like in real life where 109 returned to base with 30+ holes. Sometimes one bullet can take ou out. Same thing happens when you shoot at RAF with .303s except there is never a fuel fire from the wing tanks.

Quote:
b) it's some 40 km/h slower on the deck than it should be
We can get 470-475kph IAS which is 25-30kph slower. Still not spot on but not as bad, considering that all aicraft are slower than they should be. Now they seem to be equally slower. Perhaps this has something to do with the atmosphere modelled in the game, I don't know.

Quote:
c) handling esp. stall characteristics are quite unforgiving against the real thing's rather stable nature
I love the 109 and I fly it a lot and I never had a problem with the stall. I only stall it when I make a mistake, e.g. too much foot in a maneuveur or silly stuff like high speed stall because I am greedy to get guns on that breaking fella and do too much adjustment in a short time. The slats now work almost perfectly, the 109 is nice and stable. You need to be careful in slow speed maneuveurs but she behaves well. I see lots of 109s stalling but I don't know what they're doing wrong, maybe too fast with the throttle, wrong rudder control or wrong RPM. I don't see good pilots on Repka 4 stalling at all.

Quote:
d) way too quick overheating since the last patch
I am flying the 109 at full power, both rads open, no issues. I am aware that you could do 1,35ata @ 2400U/min with slightly closed water rad in real life but considering the overheating is a bit on the aggresive side for everything (been like that since day one for RAF btw, it's relatively new for the 109), it's good enough I guess. The only weird thing on 109 is inconsistency of temperatures throughout the subvariants.

Quote:
e) the Sound Radar Exploit on the Red side.
Some players do have it, some players don't. This is an old problem since Il-2, where some players actually fiddled with the conf.ini so they could hear the engines behind them. I personally can't hear the 109 unless he shot me already and is passing over my head (that is usually slightly too late ). I fly with canopy open at low alts because of better SA. I now pay by extra drag for this comfort. It is not right of course and should be fixed for good. But that's not something that is wrong with the 109.
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