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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-18-2012, 04:42 PM
LoBiSoMeM LoBiSoMeM is offline
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WWII air battles aren't stupid dogfights for nothing.

Fighters need to protect bombers, attack bomber, achieve air superiority.

If we are talking about boring and stupid dogfights over some terrain, like people love to do in some servers, maybe the blue fighters are best, but if i manage to shot down a lot of blue bombers over England with a Hurricane, and some Spits can distract the 109s doing BnZ... well, history tells the outcome...

It's a sim, not an arcade airquake. I don't lose my time chasing stupid 109s low level straffing over Hawkinge in ATAG, i chase bombers... And if some 109 pilot is happy only flying high and attacking lone Spitfires doing nothing, it's boring and does nothing to his side...

The missions itself gives more "balance" than FM.
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Old 10-18-2012, 04:46 PM
GraveyardJimmy GraveyardJimmy is offline
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Originally Posted by LoBiSoMeM View Post

The missions itself gives more "balance" than FM.
Not only that but the tactics of the players. Checking out the new Hurri FM I flew at about 16000 ft above the French coast on ATAG. Saw a group of dots moving together- oh it must be a bomber squadron. I go to have a look and find its about 4 109s of one of the JG squads, each attacked as a pair with the wingman and promptly pilot killed me after I tried circling down. I dont think they had any problem dealing with me at all...
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Old 10-18-2012, 03:33 PM
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David198502 David198502 is offline
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Originally Posted by Insuber View Post
Yes I like it. Now when the coolant / radiator is hit my 109's fate is spelt ... which is more realistic. Before one could run indefinitely and spoil the efforts of poor reds. BUT ... it looks like it's a little bit too frequent as a damage, IMHO.

Cheers!
+1 to that as well,.....its good that now radiator damage has actually a damaging effect,...but its also my opinion, that radiators are very very often damaged...i think a bit too often, as it seems not really dependent of the angles or other conditions....it just happens almost every time...
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Old 10-18-2012, 04:23 PM
notafinger! notafinger! is offline
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The fact that performance is very close between the sides now is good but it shines a light on the cheesy little advantages that red had before that now can make a difference in the fight. 109's not getting the initial surprise because open cockpit drag is not modeled despite what the patch notes say. Being able to hear your opponent sneaking up on you is a huge advantage when you have the superoir turning ability. Spits still making high g turns with huge holes in the wings. Spit fuel tank that is impossible to ignite yet 109 burns like a tinderbox. Neither Spit or 109 was thought of as a rugged design so if 109 is going to be made of glass then it's only fair Spit should be similar.
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Old 10-18-2012, 04:42 PM
Baron Baron is offline
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Originally Posted by notafinger! View Post
The fact that performance is very close between the sides now is good but it shines a light on the cheesy little advantages that red had before that now can make a difference in the fight. 109's not getting the initial surprise because open cockpit drag is not modeled despite what the patch notes say. Being able to hear your opponent sneaking up on you is a huge advantage when you have the superoir turning ability. Spits still making high g turns with huge holes in the wings. Spit fuel tank that is impossible to ignite yet 109 burns like a tinderbox. Neither Spit or 109 was thought of as a rugged design so if 109 is going to be made of glass then it's only fair Spit should be similar.

Shot of half of the elevator on spit and put a hole in the wing, my reward, the spit proceeded to out turn 3 109`s for another 3-5 min, partly by using the stupid "landing flaps as combat flaps" "trick" (historical accuracy my foot). God knows how many times the other 2 hit that spit, i lost count. In the end he very gracefully sailed down and belly landed, probably because he ran out of fuel.

But its all good, as long as its historically accurate there is no problem and you cant fly for sh*t. Thats how the saying goes any ways.
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Old 10-18-2012, 04:04 PM
lonewulf lonewulf is offline
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I must agree that the performance of the 109 has been significantly reduced. Climb performance still appears to be slightly better than RAF fighters but the margin is tiny now. I have no real problem with that if the changes are historically accurate. However, what does worry me are the changes to the 109s damage model. From what I can see, almost any damage will now result in engine or control failure. Unless this is corrected, I suspect it will have a significant impact on game play. Under present circumstances, any sort of prolonged combat with allied fighters is almost certain to result is a catastrophic failure of some sort, in very short order. If this goes on I fear that combats will become much shorter and possibly less decisive in nature. Much more of the 'shoot and scoot' variety. Frankly, if that's the way it's going to be I can hardly see it resulting in an increase in player numbers.
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