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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 10-17-2012, 10:57 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by Arl5555en View Post
I think the majority of the problem has to do with the lack of AA.
some people have previously suggested that lack in AA can be a factor to some degree, but that the effect created would work in the opposite direction. mainly because lack of AA makes the distant LoD models and "dots" more jagged and square, hence they would stand out more against a background scenery that is more uniform in texture (with some exceptions of certain types of terrain textures probably)

i know that in the old days with il2. some online "point junkies" would use all kinds of tricks to make enemy planes stand out more, to the extent of significantly degrading the overall visual quality of the game: lowered resolution, no AA, special color profile configurations for the game etc

with the greatly improved gfx engine in CoD is this still the case ? i have no idea, we cant compare AA on/off to know. but it is possible, in theory the more detail and the higher the resolution the clearer the picture and the more easy it should be to see them (not true in the past with il2)

currently i dont think luthier has looked at this issue in detail yet for CoD, and during SoW development they have mainly focused on "more lod models will provide a more accurate visual representation" of distant objects drawn in the game (which is true), our issue now is "does the visibility of that distant object reflect what a real pilot would/could see under similar conditions", and the answer to this is a big NO, we are currently flying around in a myopic cocoon with about 1/3 to 1/4 the visibility of these distant objects we should have
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