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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 10-16-2012, 02:19 PM
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My settings,...zapatista did you notice fighters on the hanger pads, are always visible.

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Old 10-16-2012, 02:28 PM
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Originally Posted by SlipBall View Post
My settings,...zapatista did you notice fighters on the hanger pads, are always visible.
yea i did, having them contrasted against the uniform color of the concrete makes a big difference, but i cant specifically make them out as individual aircraft, or even that they are aircraft. what i can see is that the little black dots (multi-pixel) representing them stay pretty much constantly visible as you fly around the airfield

btw, you seem pretty comfortably flying that me109, no sense of nationalistic guilt bothering you

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thanks
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Last edited by zapatista; 10-16-2012 at 03:32 PM.
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Old 10-16-2012, 03:29 PM
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Ha ha funny...I am of full German decent, but the reason I enjoy the 109 is because of the engineering. I fly red very often too, I love the guns, awesome!
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Old 10-16-2012, 03:58 PM
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Hi all.

Easiest solution and most realistic solution, turn icons on, not red for allies nor blue for axis just plain grey for both sides with aircraft type from like 5 miles out and you would react realistic to what you see. From that distance, in RL, you can even dinstinguish a Cessna 150 from a 172 and even easier a 109 from a Spit or a Hurricane.

Then it wouldn't even matter what kind off monitor people use nor what resolution they use to spot other planes. To me, a long time glider pilot and PPL, "full switch" = full realism is nonsence due to the fact that you can't id anything more than some hundred yards away without icons.

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Old 10-16-2012, 06:59 PM
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One of the most important aspects of WW2 era ACM has to be the visual cues we get from other aircraft prior to engaging.

Going back to the original Il-2 one of the major failings of that game, and more so in CloD, is some planes simply vanish “right in front of you” as the LOD changes. Not only that spotting contacts (read as “dots”) at real life ranges is much more difficult – not just because of our 2-D monitors. Some of the issues with visual cues in CloD rest with the programmers.

Even so there is an idea that, no matter what, more difficulty means more "realism". Given the limitations of our PC hardware the visual cues we get from other aircraft are already significantly less informative and thus "harder" than real life – less realistic.

As a result of the limited visual cues its my opinion that we see less “realistic” air combat in these games as a result. I heard some folks complain about their inability to find combat on a highly populated server – they simply can not find the “dots” and when they do the dots vanish. Some of that has been posted on this forum. Others simply give up on “air combat” and race across the channel to the closest enemy airfield to “vulch”.

Icons are not the answer and I would never fly with icons “on”. However, in a “certain” way icons do allow for more realistic ACM.

I don't have a “solution” but there has to be a better way to represent aircraft at different ranges then what we currently see in CloD - something that would result in better “true to life” air combat.

Wotan
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Old 10-16-2012, 07:15 PM
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I don't have a “solution” but there has to be a better way to represent aircraft at different ranges then what we currently see in CloD - something that would result in better “true to life” air combat.
The concept with LODs is alright (and necessary from the technical point of view because the 3d model needs to get less and less complex when further away (= less polygons), it just needs to be tweaked a bit I guess.
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Old 10-16-2012, 08:16 PM
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For the record. Depth of field does not apply for objects further away than about four meters. Not if you want to simulate the way our eyes sees reality.

An enemy aircraft at a distance closer than four metres will definitely stand out against the background, but for a more obvious reason
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Old 10-16-2012, 10:51 PM
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Hi all.

Easiest solution and most realistic solution, turn icons on, not red for allies nor blue for axis just plain grey for both sides with aircraft type from like 5 miles out and you would react realistic to what you see. From that distance, in RL, you can even dinstinguish a Cessna 150 from a 172 and even easier a 109 from a Spit or a Hurricane.

Regards
That could be a good solution too.
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