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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-16-2012, 09:25 AM
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VO101_Tom VO101_Tom is offline
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Quote:
Originally Posted by Bobb4 View Post
Okay I am clicking the magneto to turn it off and it has not done it on full real CEM. Are you mouse clicking or using a key to turn magneto to "0"
Keys.
I tried the mouse click, and you are right, the engine didn't stopped. I noticed, the mouse clicks not connected with the keyboard keys, no matter the clicking with mouse, the up and down keys will switch from the last "key" position - and vica versa. It's a bug. Compare with 109, the 109's magneto work well, if I switch with mouse, the key continue the switching from the last position.
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Old 10-16-2012, 09:45 AM
Bobb4 Bobb4 is offline
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Great, rant over. Thanks Tom. All this time playing the game and a simple keybind fixes the problem.
And I even facepalmed myself
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Old 10-16-2012, 04:39 PM
GraveyardJimmy GraveyardJimmy is offline
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Originally Posted by VO101_Tom View Post
Keys.
I tried the mouse click, and you are right, the engine didn't stopped. I noticed, the mouse clicks not connected with the keyboard keys, no matter the clicking with mouse, the up and down keys will switch from the last "key" position - and vica versa. It's a bug. Compare with 109, the 109's magneto work well, if I switch with mouse, the key continue the switching from the last position.
Silly question but have you tried double clicking? I couldn't get the Pitot heat in a hurricane on the other day until I double clicked or did a movement with my mouse while clicking and one of those two managed to get the toggle to happen.
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Old 10-16-2012, 05:27 PM
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So far this RC2 has worked well in my PC.

But: it would be very useful to have a new filter in Multiplayer screeen: game version.
People should be able to show only servers that have the same game version that they are using.
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Old 10-16-2012, 09:01 PM
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Quote:
Originally Posted by GraveyardJimmy View Post
...have you tried double clicking?...
Yes.
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Old 10-17-2012, 03:24 AM
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how in the world do I get the skins to work for SpitIA_100_Oct
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Old 10-17-2012, 07:04 AM
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Quote:
Originally Posted by GF_Mastiff View Post
how in the world do I get the skins to work for SpitIA_100_Oct
Make a copy of your Spit MkIa folder and rename it 'SpitfireMkIa_100oct'
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Old 10-17-2012, 08:42 AM
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Quote:
Originally Posted by Plt Off JRB Meaker View Post
Make a copy of your Spit MkIa folder and rename it 'SpitfireMkIa_100oct'
This wasn't the only Spitfire 100 octane naming error in the RC2. In the .mis files the 100 oct Spit name has changed from
SpitfireMkIa_oct
to
SpitfireMkIa_100oct

So if any of your missions with the 100 oct Spit in it don't work, edit the .mis file and change the aircraft name.

EDIT: Same goes for gun loadouts in user.ini, the new SpitfireMkIa_100oct has been added with default loadout. Edit the file and paste the new name over the old name then delete the new details.
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Last edited by klem; 10-17-2012 at 08:50 AM.
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