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#1
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Did you see the flash advert about Leipzig on the top right corner of the page? No SoW...
I'm starting to lose my hopes...
__________________
![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
#2
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I was going to say exactly that... But I do have faith in SoW. Maybe we just need to wait more time. But hey!! enjoy 1946!!
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#3
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2 weeks so im told.
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#4
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Lol, sigh!
It is impossible to release a product that is in it's pre-alpha stage of development in two weeks??? Who did you get your information from ![]() The rotter was toying with your emotions. Oh it was me... Well it goes to show even the greatest minds can be wrong ![]() My own theory goes something like this... It has been delayed because of Open GL 3. DirectX 10 and you can add any other reason here __________________. The moral of this little ditty is as they say in the SA Army "Hurry up and wait!" It will arrive on Monday, and this is based on statistical research that most new games are delivered instore on Mondays. Now pick a week, month or year to add to this conclusion and you have a 99% chance of being wrong. |
#5
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lol
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#6
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I hope this is the correct thread.
A couple suggestions for OLEG for the SOW: 1) In the FMB I would like to see the Player flight NOT be assigned to waypoints. The player flight should be able to do things ON-THE-FLY and not be constrained to flying over specific waypoints precisely in order to advance to the next waypoint. The player should receive orders like an actual briefing and fly according to the briefing to target areas. This could be done with event areas where the player is given a heading, and can receive additional heading information from ADF, or other comms. 2) The AI would fly by waypoints as usual, but it would be nice to have the ability to have alternate waypoints for AI resulting from triggers. 3) It would be a great tool to have Translucent Canopy/cockpit frame rails to offset the fact we have no peripheral vision ability. I'm not talking about NO frame rails. I talking about the regular frame rails are visible, but the player can see through the rails. The floor side panels, instruments, back headrest all would be opague. THe player could not see through those things he could not normally see through, just canopy frame rails. I say translucent, because even with 6 DOF when you move your head side to side it is not possible to get the same visual effect as a real person gets because of stereoscopic peripheral vision. I would certainly prefer this arrangement over the HUD, which is totally "StarWars". This would not take way from the fliight experience, because flying the late model P-51, P-47 and several other planes with fulll clear canopies is available now and isn't a CHEAT. IMO, the big frame rails that are constantly in your way visually don't add to immersion. If you just look at the screen with the big frame rails in front of you it is common to have less than 30% visual. One of my friends that plays other war games said, "That is so stupid looking at the screen and not being able to see what your doing". I agree with him. So, maybe a switch to Translucent canopy frame rails, a switch to canopy frame rails... this shouldn't be any problem at the programming level to provide. I can make translucent frame rails in photoshop, Paint Shop Pro, etc. for MSFT CFS2 cockpits and it's hardly any work at all. Thanks for all the work you've done. |
#7
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3. No.... transparency of frae details will make visible other things... construction fuselase, engine, etc... Simply we model it by another way than others in arcade games or the games that say that they are simulators of ground battle but the models there ar far from what we say now is most realistic for the current period. Also on the sceen you see by two eyes. So the comparison with steroscopic view in life and like you mean by one eye isn't right. We simply will have more complex movement of the neck-head-body of the pilot than in Il-2. |
#8
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#9
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Yes a lot of online gaming stores are advertising it has canceled. My friend here in the uk buys for a chain of gaming stores and he too believes this now to be vaporware simply because the guys he deals with at UBI have either never heard of SOW or those that have say it has been cancelled. He isn't a fan of flight sims and i have told him about this website and UBI's involvement but he keeps repeating what hes been told.
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#10
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If SOW was cancelled then 4.09 would have been released by now and we would be playing IL2 1947 already
![]() The fact that we are not indicates that development on SOW is clearly going ahead as planned. Obviously Oleg's plan includes keeping you and me in the dark. Live with it ![]() @ UKTree I am assuming your friends in Ubisoft are high level and not just company reps... Reps notoriously are always the last to know. They normally only get told stuff when items are close to going gold as they need to prepare/predict customer demand etc. Until then they are busy selling other Ubisoft products and have very little interest in projects a years or so from completion. ![]() I would worry if top sites like IGN and Gamespy/Gamespot start saying it is cancelled. IGN say: Exclusively on PC Release Date: December 30, 2008 MSRP: $49.99 April 1, 2008 Unreleased Gamespot say: Genre: WWII Flight Sim Release Date: Q1 2009 and Gamespy: Published by Ubisoft Release Date: Q4 2008 Last edited by Bobb4; 08-13-2008 at 09:34 AM. Reason: add info from the three sites |
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