Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-15-2012, 11:23 AM
HR_Naglfar HR_Naglfar is offline
Approved Member
 
Join Date: Feb 2011
Posts: 69
Default

Quote:
Originally Posted by ATAG_Bliss View Post
I think the majority of the problem has to do with the lack of AA. We have no crisp images at much over 30m away so at a few kilometers away, while trying to keep track of this dot, it looks like a tearing small blob on your screen. AA would be a start IMO. I do not like the LOD issues at all.
That would be the case with the people that have difficulties to see the dots, when the dots are there... But when there is no dot nor 3D model at all in the transition from dot to 3D model AA would do nothing.

Of course may be difficult to distinguish between one problem and the other...
Reply With Quote
  #2  
Old 10-15-2012, 03:10 PM
PLebre PLebre is offline
Approved Member
 
Join Date: Mar 2011
Posts: 42
Default

I totaly agree with BUZZSAW point of view.
But I have my own idea about how to give a solution to the problem.

First I would like to say that I am 100% to the factor Simulation, as real as the real thing the better.

But we have to agree that the actual interface (vitual reality. Display, grafics, trackir, joystick) have its limitations.

So I will go for the follow possible solution.

First, increase the spot visibility distance (plus than the real spot visibility for a determinated airplane dimensions). This is a point less in the Sim factor, but I think somehow this will compensate the interface limits. At that distance stage the plane will be represented by a black point, and it dimension not related to the current scale distance dimension, just a black point that could be easily spotted on the display.

At closer distances, when the plane begins to be represented by the 3D model first LOD´s, with a over scaled highlight sun refection effect when the spotted plane is to by seen from an above position and no changes when seen from a lower point of view, because we will have a lot of contraste from the object with the lighty sky.

Same process to by aply for the ground target objects.

Just my 2cents.

Regards

Last edited by PLebre; 10-15-2012 at 03:36 PM.
Reply With Quote
  #3  
Old 10-17-2012, 09:41 AM
Arl5555en Arl5555en is offline
Registered Member
 
Join Date: Oct 2012
Posts: 7
Default

I think the majority of the problem has to do with the lack of AA.
Reply With Quote
  #4  
Old 10-17-2012, 10:05 AM
Lurker_71 Lurker_71 is offline
Approved Member
 
Join Date: Aug 2011
Posts: 52
Default

Quote:
Originally Posted by Arl5555en View Post
I think the majority of the problem has to do with the lack of AA.
I agree.
Reply With Quote
  #5  
Old 10-17-2012, 10:26 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Since some of us don't have the vanishing problem, that would suggest either a monitor issue, or simply a pilot loosing track. As for the airfield at 1200m while using the zoom, aircraft look like aircraft and no problem to id model, details, colors,...not a problem at least for me, and so 'pilot binoculars' should perhaps be in the realism settings??. Seems to me that Zaps point about the monitor using TN is again something to consider.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5

Last edited by SlipBall; 10-17-2012 at 10:46 AM.
Reply With Quote
  #6  
Old 10-17-2012, 10:45 AM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Not a snipe but ROF handles the problem of LOD's very well, what are they doing and COD not?

Is it the FSAA?
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
  #7  
Old 10-17-2012, 11:09 AM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by SlipBall View Post
Seems to me that Zaps point about the monitor using TN is again something to consider.
the reason i brought up the TN panel technology is because there is a small number of CoD/il2 users that will complain the least, and that is a consistent variable with them (and as we already saw in this thread, a few posters that had less visibility issues all had TN monitors so far). but i think even for most of them their visibility is still nowhere near as good as it should be, compared to what it would be in real life

the other big issue is "the right FoV setup" for that individuals monitor, and most people will not know about it or for their own reasons prefer to fly with an incorrect FoV to get better peripheral vision (while flying around in a scenery populated by dinky-toy models, or will use the zoom-cheat to search for objects and say "but i can see them fine". people can use the sim as they like, but to define "what is normal" and how bad the visibility problem is in CoD it is the most important setting to be right at the start of any discussion on visibility.

does anybody know if in the files we can have a look at the individual LoD models, or if this is locked and hidden ? (probably is hidden , otherwise you could give all enemy planes a bright fluro orange skin and make them stand out more)
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children

Last edited by zapatista; 10-17-2012 at 11:31 AM.
Reply With Quote
  #8  
Old 10-17-2012, 11:50 AM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

Quote:
Originally Posted by zapatista View Post
the reason i brought up the TN panel technology is because there is a small number of CoD/il2 users that will complain the least, and that is a consistent variable with them (and as we already saw in this thread, a few posters that had less visibility issues all had TN monitors so far). but i think even for most of them their visibility is still nowhere near as good as it should be, compared to what it would be in real life

the other big issue is "the right FoV setup" for that individuals monitor, and most people will not know about it or for their own reasons prefer to fly with an incorrect FoV to get better peripheral vision (while flying around in a scenery populated by dinky-toy models, or will use the zoom-cheat to search for objects and say "but i can see them fine". people can use the sim as they like, but to define "what is normal" and how bad the visibility problem is in CoD it is the most important setting to be right at the start of any discussion on visibility.

does anybody know if in the files we can have a look at the individual LoD models, or if this is locked and hidden ? (probably is hidden , otherwise you could give all enemy planes a bright fluro orange skin and make them stand out more)
well, what they really want is the bright fluro orange skin... (or flashing neon arrows

How bad the visibilty is? the age old "we can't spot the dot" has reared it pathetic head again, pure and simple



__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4

Stand alone Collector's Edition
DCS Series



Even duct tape can't fix stupid... but it can muffle the sound.
Reply With Quote
  #9  
Old 10-17-2012, 12:12 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by zapatista View Post
the reason i brought up the TN panel technology is because there is a small number of CoD/il2 users that will complain the least, and that is a consistent variable with them (and as we already saw in this thread, a few posters that had less visibility issues all had TN monitors so far). but i think even for most of them their visibility is still nowhere near as good as it should be, compared to what it would be in real life

the other big issue is "the right FoV setup" for that individuals monitor, and most people will not know about it or for their own reasons prefer to fly with an incorrect FoV to get better peripheral vision (while flying around in a scenery populated by dinky-toy models, or will use the zoom-cheat to search for objects and say "but i can see them fine". people can use the sim as they like, but to define "what is normal" and how bad the visibility problem is in CoD it is the most important setting to be right at the start of any discussion on visibility.

does anybody know if in the files we can have a look at the individual LoD models, or if this is locked and hidden ? (probably is hidden , otherwise you could give all enemy planes a bright fluro orange skin and make them stand out more)

Maybe on the size issue, maybe not...next time you are on that flat straight highway, observe that Porsche that just passed you as it gets further and further away. I know for me being on the water a lot, other boats, or even vehicles on shore get quite small...1200m is what 3/4 mile, should be easy to set up that distance right in your own neighborhood, for someone to try. With some object to view at a known distance, say an airport or a parking lot vehicle.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5

Last edited by SlipBall; 10-17-2012 at 02:50 PM.
Reply With Quote
  #10  
Old 10-17-2012, 12:32 PM
FS~Lewis's Avatar
FS~Lewis FS~Lewis is offline
Approved Member
 
Join Date: Feb 2010
Location: Sheffield, England
Posts: 58
Default

I have this problem since the beginning of the sim. As yet I have not found a solution and have given up for the time being. None of the patches have changed this.

For me, as I approach aircraft they first appear at a distance, then as I get closer they dissappear and then as I get closer still they will re-appear.

In the first video the E/A is approached from astern.

Make sure to enlarge the screen and set the vid to HD



In the second video the E/A in a headon pass flickers and then briefly disappears at 2K....It is easier to see with the icons 'on'....As there is a fast closing speed the invisibilty zone is passed through quickly but as you will appreciate going through this zone from behind an aircraft will render it invisible to me for for long periods of time.




The solutions I have tried are: Different monitors, MeshShowLod=1, Post processing AA and lower resolution.

None of the above worked.....
__________________

CPU: Intel Core i7 2700K 3.50GHz Sandybridge overclocked to 4.80GHz
Motherboard: Asus Maximus IV Extreme -Z Intel Z68 (Socket 1155) PCI-Express DDR3 Motherboard
Cooler: OcUK H2 Flo Extreme Cooler
RAM: 8GB (2x4GB) DDR3 Dual Channel Kit
Graphics Card: Nvidia GeForce GTX 580 1536MB GDDR
Microsoft Sidewinder II ForceFeedback Joystick
Saitek X36 Throttle(completely modified)

Last edited by FS~Lewis; 10-17-2012 at 01:48 PM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:28 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.