Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-15-2012, 09:53 AM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

i fully agree with the OP, and in fact it was exactly that what i was thinking about two days ago...how to make the contacts better visible in a realistic manner....

a focus on target button would be horrible in my honest opinion...maybe optional for not full real servers...but definitely not as a "always available option".

the most annoying fact about the disappearing contacts is, that it was not the case with the release version.it was still hard to spot enemy planes, but at least, they didnt disappear completely like spits do now for example.
making the edges darker sounds like a solution...it wouldnt be possible in the case where the aircraft is visible only as a dot of one pixel,...but in that distance, the pixel is visible good enough anyway in my opinion...the real problem starts, when the aircraft is getting closer and switches from being a dot to being a 3d model.
__________________
Reply With Quote
  #2  
Old 10-15-2012, 10:04 AM
HR_Naglfar HR_Naglfar is offline
Approved Member
 
Join Date: Feb 2011
Posts: 69
Default

Did any of you tried MeshShowLod=1 in conf.ini?

http://forum.1cpublishing.eu/showthread.php?t=28085
Reply With Quote
  #3  
Old 10-15-2012, 11:12 AM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Quote:
Originally Posted by HR_Naglfar View Post
Did any of you tried MeshShowLod=1 in conf.ini?

http://forum.1cpublishing.eu/showthread.php?t=28085
I think the majority of the problem has to do with the lack of AA. We have no crisp images at much over 30m away so at a few kilometers away, while trying to keep track of this dot, it looks like a tearing small blob on your screen. AA would be a start IMO. I do not like the LOD issues at all.
__________________

ATAG Forums + Stats
Reply With Quote
  #4  
Old 10-15-2012, 11:17 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Now I am wondering if my 120HZ is a factor
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #5  
Old 10-15-2012, 11:23 AM
HR_Naglfar HR_Naglfar is offline
Approved Member
 
Join Date: Feb 2011
Posts: 69
Default

Quote:
Originally Posted by ATAG_Bliss View Post
I think the majority of the problem has to do with the lack of AA. We have no crisp images at much over 30m away so at a few kilometers away, while trying to keep track of this dot, it looks like a tearing small blob on your screen. AA would be a start IMO. I do not like the LOD issues at all.
That would be the case with the people that have difficulties to see the dots, when the dots are there... But when there is no dot nor 3D model at all in the transition from dot to 3D model AA would do nothing.

Of course may be difficult to distinguish between one problem and the other...
Reply With Quote
  #6  
Old 10-15-2012, 03:10 PM
PLebre PLebre is offline
Approved Member
 
Join Date: Mar 2011
Posts: 42
Default

I totaly agree with BUZZSAW point of view.
But I have my own idea about how to give a solution to the problem.

First I would like to say that I am 100% to the factor Simulation, as real as the real thing the better.

But we have to agree that the actual interface (vitual reality. Display, grafics, trackir, joystick) have its limitations.

So I will go for the follow possible solution.

First, increase the spot visibility distance (plus than the real spot visibility for a determinated airplane dimensions). This is a point less in the Sim factor, but I think somehow this will compensate the interface limits. At that distance stage the plane will be represented by a black point, and it dimension not related to the current scale distance dimension, just a black point that could be easily spotted on the display.

At closer distances, when the plane begins to be represented by the 3D model first LOD´s, with a over scaled highlight sun refection effect when the spotted plane is to by seen from an above position and no changes when seen from a lower point of view, because we will have a lot of contraste from the object with the lighty sky.

Same process to by aply for the ground target objects.

Just my 2cents.

Regards

Last edited by PLebre; 10-15-2012 at 03:36 PM.
Reply With Quote
  #7  
Old 10-17-2012, 09:41 AM
Arl5555en Arl5555en is offline
Registered Member
 
Join Date: Oct 2012
Posts: 7
Default

I think the majority of the problem has to do with the lack of AA.
Reply With Quote
  #8  
Old 10-17-2012, 10:05 AM
Lurker_71 Lurker_71 is offline
Approved Member
 
Join Date: Aug 2011
Posts: 52
Default

Quote:
Originally Posted by Arl5555en View Post
I think the majority of the problem has to do with the lack of AA.
I agree.
Reply With Quote
  #9  
Old 10-17-2012, 10:26 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Since some of us don't have the vanishing problem, that would suggest either a monitor issue, or simply a pilot loosing track. As for the airfield at 1200m while using the zoom, aircraft look like aircraft and no problem to id model, details, colors,...not a problem at least for me, and so 'pilot binoculars' should perhaps be in the realism settings??. Seems to me that Zaps point about the monitor using TN is again something to consider.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5

Last edited by SlipBall; 10-17-2012 at 10:46 AM.
Reply With Quote
  #10  
Old 10-17-2012, 10:45 AM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Not a snipe but ROF handles the problem of LOD's very well, what are they doing and COD not?

Is it the FSAA?
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:13 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.