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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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I do not have this problem
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#2
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You would need a "Focus on Target" setting button, which would boka the background and double vision the foreground... as well as the "target" set as 3d in all LoD's.
But, that only works when viewing in close range... viewing from off at a distance the sim would need to deal with, it doesn't happen that way even then, some wouldn't find the target and complain... The eye doesn't put a "black edge" to objects and the further the objects are away from the viewer, the more they go to grey Basically, what you want is three monitors (at least) with each projection onto each monitor set to 20 ~ 25 degrees. NOT as current when using one, two or three monitors , which has the FoV set to 60 ~75 degrees across the spread
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. Last edited by Wolf_Rider; 10-15-2012 at 09:47 AM. |
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#3
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In my opinion the air target's distant spot should be 3*3 pixels, with light pixels on the outside and dark pixels on the inside (or vice versa, doesn't make a difference). Meanwhile, ground targets should still be the current size and shade.
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#4
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i fully agree with the OP, and in fact it was exactly that what i was thinking about two days ago...how to make the contacts better visible in a realistic manner....
a focus on target button would be horrible in my honest opinion...maybe optional for not full real servers...but definitely not as a "always available option". the most annoying fact about the disappearing contacts is, that it was not the case with the release version.it was still hard to spot enemy planes, but at least, they didnt disappear completely like spits do now for example. making the edges darker sounds like a solution...it wouldnt be possible in the case where the aircraft is visible only as a dot of one pixel,...but in that distance, the pixel is visible good enough anyway in my opinion...the real problem starts, when the aircraft is getting closer and switches from being a dot to being a 3d model. |
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#5
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#6
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Quote:
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#7
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Now I am wondering if my 120HZ is a factor
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#8
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Quote:
Of course may be difficult to distinguish between one problem and the other... |
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#9
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I totaly agree with BUZZSAW point of view.
But I have my own idea about how to give a solution to the problem. First I would like to say that I am 100% to the factor Simulation, as real as the real thing the better. But we have to agree that the actual interface (vitual reality. Display, grafics, trackir, joystick) have its limitations. So I will go for the follow possible solution. First, increase the spot visibility distance (plus than the real spot visibility for a determinated airplane dimensions). This is a point less in the Sim factor, but I think somehow this will compensate the interface limits. At that distance stage the plane will be represented by a black point, and it dimension not related to the current scale distance dimension, just a black point that could be easily spotted on the display. At closer distances, when the plane begins to be represented by the 3D model first LOD´s, with a over scaled highlight sun refection effect when the spotted plane is to by seen from an above position and no changes when seen from a lower point of view, because we will have a lot of contraste from the object with the lighty sky. Same process to by aply for the ground target objects. Just my 2cents. Regards Last edited by PLebre; 10-15-2012 at 03:36 PM. |
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#10
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I think the majority of the problem has to do with the lack of AA.
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