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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #281  
Old 10-14-2012, 04:14 PM
NLS61 NLS61 is offline
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Originally Posted by klem View Post
Actually it was the pilots that first fitted them. At first they used car mirrors. The manufacturers adopted the idea from them/their demands.

yes this I know so they where effective exactly my point.
In game we dont have them.
So not all is well or as it should be we should not have sound radar, but we have it.
I for one would gladly switch sound radar out for working mirrors

Last edited by NLS61; 10-14-2012 at 04:18 PM.
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  #282  
Old 10-14-2012, 04:33 PM
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Wandalen Wandalen is offline
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Originally Posted by Insuber View Post
Your movie confirms how clearly you can hear the 109 engines with open canopy, and even the impacts of your rounds on the enemy a/c ...
Yes, you are right about tath. The impact sound sounds like its the same on both the enemy plane and mine. As you can see i also getting hitts by his wingman flying 30f behind me . Think its his engine sound you can hear moast of the time. I notice i must be close to the BF before i can hear it with the canopy open. when its closed i cant hear a thing . Can the BF`s hear the merlin with the canopy jettison ? I got no idea but, is it unrealistic to hear enemy planes when flying with canopy open?

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  #283  
Old 10-14-2012, 04:34 PM
Insuber Insuber is offline
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Originally Posted by bornflying79 View Post
So I've been waiting and waiting to buy this game....for it to be a playable, enjoyable game. Are we there yet? From posts it looks like FPS issue is fixed, most graphics glitches are fixed, most serious FM issues fixed, and (I think except for medium settings) LOD bugs fixed. What does the community think?

-Bornflying
We are half way. The game is playable, even enjoyable, but still quite different from the initial (high) expectations, and still plagued with major defects for a sim, e.g.:

- FM major issues such as the ceiling height some 30% less than the historical data, the lack of a dynamic stall or the absent/too low drag penalization for radiators and open canopies, speeds not conform to the historical tests (Bf-110 C7 for instance, Fiat G.50)
- Some annoying graphic bugs such as the disappearing planes at certain distances, the removal of important effects as the hit-flashes of bullets, the flickering tree shadows
- Some immortal bugs as the sound radar and others

But the good news is that the enterprise is alive and working with some 50 people to the next project, and CloD will benefit by the improvements of the new series as well, if you buy the new game of course.

Cheers!
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  #284  
Old 10-14-2012, 04:36 PM
Insuber Insuber is offline
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Originally Posted by Wandalen View Post
Yes, you are right about tath. The impact sound sounds like its the same on both the enemy plane and mine. As you can see i also getting hitts by his wingman flying 30f behind me . Think its his engine sound you can hear moast of the time. I notice i must be close to the BF before i can hear it with the canopy open. when its closed i cant hear a thing . Can the BF`s hear the merlin with the canopy jettison ? I got no idea but, is it unrealistic to hear enemy planes when flying with canopy open?

~S~
Wandalen
At least it is unrealistic to fly all the time with the open canopy ... even at freezing cold heights .

In my case I can hear the planes even at a fair distance, except if they cut the engine when coming down at me, I think.

Cheers!
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  #285  
Old 10-14-2012, 04:41 PM
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klem klem is offline
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Originally Posted by NLS61 View Post
yes this I know so they where effective exactly my point.
In game we dont have them.
So not all is well or as it should be we should not have sound radar, but we have it.
I for one would gladly switch sound radar out for working mirrors
Me too!
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  #286  
Old 10-14-2012, 04:45 PM
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klem klem is offline
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Originally Posted by Osprey View Post
Oh, about De Wilde. Command had terrible trouble convincing pilots that DeWilde was not more effective than other incendiaries. They proove this at the firing ranges but pilots were insistent and command caved in to demand to raise the supply. It was a placebo.
Define "more effective". Did other incendiaries visibly explode on impact?

If not, I'd pay handsomely for a placebo that confirmed my aim.
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  #287  
Old 10-14-2012, 05:01 PM
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I've tested a while. FM for spitfires is considerably better. Pity that communication works still only partly. And sometimes comms do not work at all. The communcation with RAF ground control is difficult to hear.

Really hope that the ceiling of Bf109s will be fixed, should be around 11km's. Currently in the game this is around 7 km's.
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  #288  
Old 10-14-2012, 05:10 PM
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Osprey Osprey is offline
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Originally Posted by klem View Post
Define "more effective". Did other incendiaries visibly explode on impact?

If not, I'd pay handsomely for a placebo that confirmed my aim.
I believe it was the incendiary effectiveness.
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  #289  
Old 10-14-2012, 05:40 PM
bornflying79 bornflying79 is offline
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Originally Posted by Insuber View Post
- Some annoying graphic bugs such as the disappearing planes at certain distances
Is this the LOD issue only on medium detail settings or something different?
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  #290  
Old 10-14-2012, 06:33 PM
ATAG_Bliss ATAG_Bliss is offline
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Well I think it's a good sign when this thread is actually talking about the game instead of the developers. I gotta admit, online has definitely gotten more interesting with some of the fixes.
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