![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
S!
You do not hear the Merlins in a Bf109 unless they pass you really close. Really have to spot them so keep head on a swivel. Add to that planes are disappearing at certain ranges and fighting is more of a chore than an exciting challenge. |
|
#2
|
||||
|
||||
|
Quote:
- edit the conf.ini, the meshshowlod=1 solve the bug, but you will drop lot of pfs - set the object detail back to high, meshshowlod=0 (I tried both, the LOD bug disappear, but i get lot more fps with the high detail and meshshowlod=0 settings)
__________________
![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here Last edited by VO101_Tom; 10-14-2012 at 01:02 PM. |
|
#3
|
||||
|
||||
|
Quote:
If not, I'd pay handsomely for a placebo that confirmed my aim.
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
|
#4
|
||||
|
||||
|
I've tested a while. FM for spitfires is considerably better. Pity that communication works still only partly. And sometimes comms do not work at all. The communcation with RAF ground control is difficult to hear.
Really hope that the ceiling of Bf109s will be fixed, should be around 11km's. Currently in the game this is around 7 km's.
__________________
Intel i7 970 6x3.2 ASUS Sabertooth X58 ASUS GTX580 Corsair 12GB 1600 Mhz OZC SSD 120GB |
|
#5
|
||||
|
||||
|
I believe it was the incendiary effectiveness.
|
|
#6
|
||||
|
||||
|
Quote:
"The incendiary ammunition was also variable in performance. Comparative British tests of British .303" and German 7.92 mm incendiary ammunition against the self-sealing wing tanks in the Blenheim, also fired from 200 yards (180m) astern, revealed that the .303" B. Mk IV incendiary tracer (based on the First World War Buckingham design – it was ignited on firing and burned on its way to the target) and the 7.92 mm were about equal, each setting the tanks alight with about one in ten shots fired. The B. Mk VI 'De Wilde' incendiary (named after the original Belgian inventor but in fact completely redesigned by Major Dixon), which contained 0.5 grams of SR 365 (a composition including barium nitrate which ignited on impact with the target) was twice as effective as these, scoring one in five." Based on information from 'Flying Guns: World War 2' © Anthony G Williams 2004 |
|
#7
|
|||
|
|||
|
Quote:
yes this I know so they where effective exactly my point. In game we dont have them. So not all is well or as it should be we should not have sound radar, but we have it. I for one would gladly switch sound radar out for working mirrors Last edited by NLS61; 10-14-2012 at 04:18 PM. |
|
#8
|
||||
|
||||
|
Quote:
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
![]() |
| Thread Tools | |
| Display Modes | |
|
|