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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 10-14-2012, 12:39 PM
Flanker35M Flanker35M is offline
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S!

You do not hear the Merlins in a Bf109 unless they pass you really close. Really have to spot them so keep head on a swivel. Add to that planes are disappearing at certain ranges and fighting is more of a chore than an exciting challenge.
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Old 10-14-2012, 12:54 PM
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VO101_Tom VO101_Tom is offline
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Quote:
Originally Posted by Flanker35M View Post
...Add to that planes are disappearing at certain ranges and fighting is more of a chore than an exciting challenge.
What is your graphic settings? I notice this bug with medium object detail settings only. If you have same LOD bug, you have two opportunity:
- edit the conf.ini, the meshshowlod=1 solve the bug, but you will drop lot of pfs
- set the object detail back to high, meshshowlod=0

(I tried both, the LOD bug disappear, but i get lot more fps with the high detail and meshshowlod=0 settings)
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Last edited by VO101_Tom; 10-14-2012 at 01:02 PM.
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Old 10-14-2012, 04:45 PM
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klem klem is offline
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Oh, about De Wilde. Command had terrible trouble convincing pilots that DeWilde was not more effective than other incendiaries. They proove this at the firing ranges but pilots were insistent and command caved in to demand to raise the supply. It was a placebo.
Define "more effective". Did other incendiaries visibly explode on impact?

If not, I'd pay handsomely for a placebo that confirmed my aim.
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Old 10-14-2012, 05:01 PM
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I've tested a while. FM for spitfires is considerably better. Pity that communication works still only partly. And sometimes comms do not work at all. The communcation with RAF ground control is difficult to hear.

Really hope that the ceiling of Bf109s will be fixed, should be around 11km's. Currently in the game this is around 7 km's.
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Old 10-14-2012, 05:10 PM
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Osprey Osprey is offline
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Define "more effective". Did other incendiaries visibly explode on impact?

If not, I'd pay handsomely for a placebo that confirmed my aim.
I believe it was the incendiary effectiveness.
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Old 10-14-2012, 08:38 PM
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Catseye Catseye is offline
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Originally Posted by Osprey View Post
Oh, about De Wilde. Command had terrible trouble convincing pilots that DeWilde was not more effective than other incendiaries. They proove this at the firing ranges but pilots were insistent and command caved in to demand to raise the supply. It was a placebo.
On the other hand, here are some statistics that show that the DeWilde was more effective than the .303. B. Mk IV used at the time.

"The incendiary ammunition was also variable in performance. Comparative British tests of British .303" and German 7.92 mm incendiary ammunition against the self-sealing wing tanks in the Blenheim, also fired from 200 yards (180m) astern, revealed that the .303" B. Mk IV incendiary tracer (based on the First World War Buckingham design – it was ignited on firing and burned on its way to the target) and the 7.92 mm were about equal, each setting the tanks alight with about one in ten shots fired. The B. Mk VI 'De Wilde' incendiary (named after the original Belgian inventor but in fact completely redesigned by Major Dixon), which contained 0.5 grams of SR 365 (a composition including barium nitrate which ignited on impact with the target) was twice as effective as these, scoring one in five."

Based on information from 'Flying Guns: World War 2'
© Anthony G Williams 2004
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Old 10-14-2012, 04:14 PM
NLS61 NLS61 is offline
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Actually it was the pilots that first fitted them. At first they used car mirrors. The manufacturers adopted the idea from them/their demands.

yes this I know so they where effective exactly my point.
In game we dont have them.
So not all is well or as it should be we should not have sound radar, but we have it.
I for one would gladly switch sound radar out for working mirrors

Last edited by NLS61; 10-14-2012 at 04:18 PM.
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Old 10-14-2012, 04:41 PM
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yes this I know so they where effective exactly my point.
In game we dont have them.
So not all is well or as it should be we should not have sound radar, but we have it.
I for one would gladly switch sound radar out for working mirrors
Me too!
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